代码搜索:Particles
找到约 717 项符合「Particles」的源代码
代码结果 717
www.eeworm.com/read/468628/1484522
as abstractparticle.as
package org.papervision3d.objects.particles
{
import flash.display.Sprite;
import org.papervision3d.core.geom.Vertex3D;
public class AbstractParticle implements IParticle
{
public var col
www.eeworm.com/read/355021/3066392
svn-base particle.as.svn-base
package org.papervision3d.core.geom.renderables
{
/**
* @author Ralph Hauwert.
*/
import org.papervision3d.core.geom.Particles;
import org.papervision3d.core.render.command.IRenderListItem
www.eeworm.com/read/355021/3066406
as particle.as
package org.papervision3d.core.geom.renderables
{
/**
* @author Ralph Hauwert.
*/
import org.papervision3d.core.geom.Particles;
import org.papervision3d.core.render.command.IRenderListItem
www.eeworm.com/read/106540/15634343
cpp hge_tut04.cpp
/*
** Haaf's Game Engine 1.4
** Copyright (C) 2003-2004, Relish Games
** hge.relishgames.com
**
** hge_tut04 - Using render targets
*/
// Copy the files "particles.png", "menu.wav",
// "fo
www.eeworm.com/read/106540/15634345
cpp hge_tut03.cpp
/*
** Haaf's Game Engine 1.4
** Copyright (C) 2003-2004, Relish Games
** hge.relishgames.com
**
** hge_tut03 - Using helper classes
*/
// Copy the files "particles.png", "menu.wav",
// "fo
www.eeworm.com/read/106540/15634348
cpp hge_tut05.cpp
/*
** Haaf's Game Engine 1.4
** Copyright (C) 2003-2004, Relish Games
** hge.relishgames.com
**
** hge_tut05 - Using distortion mesh
*/
// Copy the files "particles.png", "menu.wav",
// "f
www.eeworm.com/read/101084/15852995
h gamedefs.h
#ifndef GAMEDEFS_H
#define GAMEDEFS_H
/* Dimensions of the game window. */
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
/* Number of particles allowed in the particle system. */
#define MAX_PA
www.eeworm.com/read/101084/15853013
h gamedefs.h
#ifndef GAMEDEFS_H
#define GAMEDEFS_H
/* Dimensions of the game window. */
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
/* Number of particles allowed in the particle system. */
#define MAX_PA
www.eeworm.com/read/101084/15853031
h gamedefs.h
#ifndef GAMEDEFS_H
#define GAMEDEFS_H
#include
/* Dimensions of the game window. */
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
/* Number of particles allowed in the particle sys
www.eeworm.com/read/483033/6607878
m ekf_mcda_smooth.m
%EKF_MCDA_SMOOTH RTS Smoothing of particles in EKF-RBMCDA algorithm
%
% Syntax:
% [S,SM] = EKF_MCDA_SMOOTH(S,A,Q,a,AW,param,same_p)
%
% In:
% S - NxNP cell array containing NP particle structure