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📄 particle.as

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 AS
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package org.papervision3d.core.geom.renderables{		/**	 * @author Ralph Hauwert.	 */	 	import org.papervision3d.core.geom.Particles;	import org.papervision3d.core.render.command.IRenderListItem;	import org.papervision3d.core.render.command.RenderParticle;	import org.papervision3d.materials.special.ParticleMaterial;	public class Particle implements IRenderable	{				public var size:int;		public var vertex3D:Vertex3D;		public var material:ParticleMaterial;		public var renderCommand:RenderParticle;		public var instance:Particles;		public var renderScale:Number;				public function Particle(material:ParticleMaterial, size:int=1, x:Number=0, y:Number=0, z:Number=0)		{			this.material = material;			this.size = size;			this.renderCommand = new RenderParticle(this);			vertex3D = new Vertex3D(x,y,z);		}				public function set x(x:Number):void		{			vertex3D.x = x;		}				public function get x():Number		{			return vertex3D.x;		}				public function set y(y:Number):void		{			vertex3D.y = y;		}				public function get y():Number		{			return vertex3D.y;		}				public function set z(z:Number):void		{			vertex3D.z = z;		}				public function get z():Number		{			return vertex3D.z;		}				public function getRenderListItem():IRenderListItem		{			return renderCommand;		}			}}

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