代码搜索:Particles

找到约 717 项符合「Particles」的源代码

代码结果 717
www.eeworm.com/read/203062/15366314

inp beamplasmatest.inp

beamplasmatest { High-energy electron bunch enters a quiet plasma in cylindrical geometry -- Low resolution and fewer particles are used here for testing purposes. This simulation models a beam-plas
www.eeworm.com/read/454544/7387743

txt extensions.txt

There aren't any library used, except the OpenGL ES one. For the tutorial 6 (particles), point sprites extension is required. Also, some tutorials (and the Space Invaders game), needs to be uploade
www.eeworm.com/read/489598/6466414

m predict_grad.m

function [xP] = predict_grad(xP,G,rx,lamda) %This rouine uses the gradient descent algorithm to try to help %'push' particles to a region of higher probability before the %state update equation g
www.eeworm.com/read/483033/6607883

m calculate_mean.m

%CALCULATE_MEAN Calculates the mean of the given target from particles % % Syntax: % M = calculate_mean(S,T) % % In: % S - NTxN cell array containing particle structures % T - Index of target
www.eeworm.com/read/483033/6607923

m normalize_weights.m

%NORMALIZE_WEIGHTS Normalizes the weights of the given particles % % Syntax: % S = normalize_weights(S) % % In: % S - 1xN cell array containing particle structures % % Out: % S - Updated p
www.eeworm.com/read/465508/1519501

java particlesystem.java

import javax.microedition.m3g.Graphics3D; /** * Manages emission of particles in our 3D world */ public class ParticleSystem { // The effect private FireworksEffect effect = null;
www.eeworm.com/read/418788/2084500

java particlesystem.java

import javax.microedition.m3g.Graphics3D; /** * Manages emission of particles in our 3D world */ public class ParticleSystem { // The effect private FireworksEffect effect = null;
www.eeworm.com/read/369138/2802504

java particlesystem.java

import javax.microedition.m3g.Graphics3D; /** * Manages emission of particles in our 3D world */ public class ParticleSystem { // The effect private FireworksEffect effect = null;
www.eeworm.com/read/153141/5653252

h mordorsceneflames.h

if (ParticleFraction!=0.0f) { moParticleSystem[0]=PGod.NewSystem(100,"Data/Particles/star.bmp", 50, false); // The Fire particle system :D PGod[moParticleSystem[0]]->InitialParticle.
www.eeworm.com/read/203062/15366825

h loadpw.h

#ifndef __LOAD_PLANE_WAVE_H #define __LOAD_PLANE_WAVE_H /* ==================================================================== load.h Purpose: Loads particles at start-up. Version: $Id: loadpw.h