代码搜索:Particles
找到约 717 项符合「Particles」的源代码
代码结果 717
www.eeworm.com/read/203062/15366314
inp beamplasmatest.inp
beamplasmatest
{
High-energy electron bunch enters a quiet plasma in cylindrical geometry --
Low resolution and fewer particles are used here for testing purposes.
This simulation models a beam-plas
www.eeworm.com/read/454544/7387743
txt extensions.txt
There aren't any library used, except the OpenGL ES one.
For the tutorial 6 (particles), point sprites extension is required.
Also, some tutorials (and the Space Invaders game), needs to be uploade
www.eeworm.com/read/489598/6466414
m predict_grad.m
function [xP] = predict_grad(xP,G,rx,lamda)
%This rouine uses the gradient descent algorithm to try to help
%'push' particles to a region of higher probability before the
%state update equation
g
www.eeworm.com/read/483033/6607883
m calculate_mean.m
%CALCULATE_MEAN Calculates the mean of the given target from particles
%
% Syntax:
% M = calculate_mean(S,T)
%
% In:
% S - NTxN cell array containing particle structures
% T - Index of target
www.eeworm.com/read/483033/6607923
m normalize_weights.m
%NORMALIZE_WEIGHTS Normalizes the weights of the given particles
%
% Syntax:
% S = normalize_weights(S)
%
% In:
% S - 1xN cell array containing particle structures
%
% Out:
% S - Updated p
www.eeworm.com/read/465508/1519501
java particlesystem.java
import javax.microedition.m3g.Graphics3D;
/**
* Manages emission of particles in our 3D world
*/
public class ParticleSystem
{
// The effect
private FireworksEffect effect = null;
www.eeworm.com/read/418788/2084500
java particlesystem.java
import javax.microedition.m3g.Graphics3D;
/**
* Manages emission of particles in our 3D world
*/
public class ParticleSystem
{
// The effect
private FireworksEffect effect = null;
www.eeworm.com/read/369138/2802504
java particlesystem.java
import javax.microedition.m3g.Graphics3D;
/**
* Manages emission of particles in our 3D world
*/
public class ParticleSystem
{
// The effect
private FireworksEffect effect = null;
www.eeworm.com/read/153141/5653252
h mordorsceneflames.h
if (ParticleFraction!=0.0f)
{
moParticleSystem[0]=PGod.NewSystem(100,"Data/Particles/star.bmp", 50, false); // The Fire particle system :D
PGod[moParticleSystem[0]]->InitialParticle.
www.eeworm.com/read/203062/15366825
h loadpw.h
#ifndef __LOAD_PLANE_WAVE_H
#define __LOAD_PLANE_WAVE_H
/*
====================================================================
load.h
Purpose: Loads particles at start-up.
Version: $Id: loadpw.h