代码搜索:Particle_system
找到约 19 项符合「Particle_system」的源代码
代码结果 19
www.eeworm.com/read/444914/7602905
dsp 030_particle_system.dsp
# Microsoft Developer Studio Project File - Name="030_Particle_system" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "W
www.eeworm.com/read/444914/7602907
dsw 030_particle_system.dsw
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
www.eeworm.com/read/444914/7602899
cpp particle_system.cpp
// Particle_system.cpp: implementation of the Particle_system class.
//
//////////////////////////////////////////////////////////////////////
#include "Particle_system.h"
#include
/
www.eeworm.com/read/313386/13588851
sln dx9_particle_system.sln
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dx9_particle_system", "dx9_particle_system.vcproj", "{6FB49200-1522-418E-98CA-41B83A690
www.eeworm.com/read/211496/15179361
h particle.h
#ifdef CGE_HEADER_H
#ifndef CGE_PARTICLE_H
#define CGE_PARTICLE_H
#define CONST_DISCARD 2048
#define CONST_FLUSH 512
namespace CGE
{
namespace PARTICLE_SYSTEM
{
typedef struct COLO
www.eeworm.com/read/211496/15179397
h particle.h
#ifdef CGE_HEADER_H
#ifndef CGE_PARTICLE_H
#define CGE_PARTICLE_H
#define CONST_DISCARD 2048
#define CONST_FLUSH 512
namespace CGE
{
namespace PARTICLE_SYSTEM
{
typedef struct COLO
www.eeworm.com/read/211496/15179465
h particle.h
#ifdef CGE_HEADER_H
#ifndef CGE_PARTICLE_H
#define CGE_PARTICLE_H
#define CONST_DISCARD 2048
#define CONST_FLUSH 512
namespace CGE
{
namespace PARTICLE_SYSTEM
{
typedef struct COLO
www.eeworm.com/read/101007/6262517
h ps.h
class particle_system : public bsp_object
{
public:
vector color_new,colorvar_new;
float bump_new,friction_new,radius_new,
mass_new,gravity_new,speed_new,
speed_var,ax,ay;
int co
www.eeworm.com/read/101007/6262498
cpp ps.cpp
#include "..\..\lib\Fly3D.h"
#include "gamelib.h"
void particle_system::draw()
{
if (part)
{
int i;
for( i=part0;i