📄 particle.h
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#ifdef CGE_HEADER_H
#ifndef CGE_PARTICLE_H
#define CGE_PARTICLE_H
#define CONST_DISCARD 2048
#define CONST_FLUSH 512
namespace CGE
{
namespace PARTICLE_SYSTEM
{
typedef struct COLORVERTEX
{
union {
float x;
float dvX;
};
union {
float y;
float dvY;
};
union {
float z;
float dvZ;
};
union {
DWORD color;
DWORD dcColor;
};
enum
{
D3DFVF_COLORVERTEX = D3DFVF_XYZ | D3DFVF_DIFFUSE,
};
}*LPCOLORVERTEX;
enum
{
PE_FRONT = 0,
PE_BACK,
PE_ONPLANE,
};
enum
{
CR_BOUNCE = 0,
CR_STICK,
CR_RECYCLE,
};
}
}
#endif
#endif // !defined(AFX__D3DPARSYSTEM_H__FBEED7DF_775B_4A2C_B94A_D012B521E661__INCLUDED_)
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