代码搜索:Particle

找到约 1,974 项符合「Particle」的源代码

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asv particle.asv

function particle x = 0.1; % 初始状态 Q = 1; % 过程噪声协方差 R = 1; % 测量噪声协方差 tf = 50; % 仿真长度 N = 100; % 粒子滤波器粒子数 xhat = x; P = 2; xhatPart = x; % 初始化粒子过滤器 for i = 1 : N xpart(i) = x + sqrt
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asv particle.asv

function particle x = 0.1; % 初始状态 Q = 1; % 过程噪声协方差 R = 1; % 测量噪声协方差 tf = 50; % 仿真长度 N = 100; % 粒子滤波器粒子数 xhat = x; P = 2; xhatPart = x; % 初始化粒子过滤器 for i = 1 : N xpart(i) = x + sqrt
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h particle.h

/*==========================================================================; * * 光线游戏引擎(Light Game Engine) * * 版权所有 (C) 2005-2007 康 旭。 保留所有权利。 * Copyright (C) KangXu. All Rights Reserve
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c particle.c

#include "medit.h" #include "extern.h" #include "sproto.h" #define MAX_PRT 10 #define MAX_LST 1024 #define MAX_CPT 5000 #define HSIZ 0.03 extern int reftype,refitem; typedef str
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cpp particle.cpp

// Particle.cpp: implementation of the Particle class. // ////////////////////////////////////////////////////////////////////// #include "Particle.h" #include ////////////////////
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h particle.h

// Particle.h: interface for the Particle class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PARTICLE_H__A574AFAA_5437_4C45_BA38_B6F9CC5D9E3B__INCLU
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h particle.h

// PARTICLE.h: interface for the PARTICLE class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PARTICLE_H__27AD2DD1_7E2F_4345_9198_4C09E2B9E443__INCLU
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cpp particle.cpp

// PARTICLE.cpp: implementation of the PARTICLE class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "SBGA.h" #include "PARTICLE.h" #
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bmp particle.bmp

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cs particle.cs

using System; using System.Diagnostics; using Microsoft.DirectX; namespace ParticleSystems { namespace Verlet { /// /// Holds mass, position, previous and