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MCU 的代码
mcu.~(2).prjpcb
[Design]
Version=1.0
HierarchyMode=0
ChannelRoomNamingStyle=0
OutputPath=
ChannelDesignatorFormatString=$Component_$RoomName
ChannelRoomLevelSeperator=_
OpenOutputs=1
ArchiveProject=0
Timesta
transmit_mcu.v
module TX_MCU(PHY_TXSTART,TXSTART_REQ,DATA_CONF,DATA_IN,MAC_CLK,SYS_CLK,
MCU_RST,GLB_RST,PHY_RST,LENGTH,RATE,TXPWR,SHORT_ACK,LONG_ACK,
SIG_ACK,DATA_REQ,DATA_START,DAT
transmit_mcu.restore
# Project Navigator Project Restoration Script
#
# WARNING: Do not modify this file. Any alteration of this file is not
# supported and will likely cause project restoration to fail. The
# format and
bubl_mcu.c
/* Auto-generated from mcu.asm! Do not modify! */
#include "raine.h"
#include "debug.h"
#include "ingame.h"
UINT8 BubbleBobble_MCU_RDMEM(int a);
void BubbleBobble_MCU_WRMEM(int a, UINT8 v);
#define
kick_mcu.c
/* Auto-generated from kickrun.asm! Do not modify! */
/* [kayamon] - had to hack this again, see L0x0e8 and L0x236.
* also see L0x0e0.
*/
#include "raine.h"
#include "debug.h"
#include "ingame.h"
kiki_mcu.c
/* Auto-generated from kiki.asm! Do not modify! */
/* [spindizzy] - hacked, see L0x162 */
#include "raine.h"
#include "debug.h"
#include "ingame.h"
extern UINT8 KSystem_MCU_RDMEM(int a);
extern void
mac_mcu.h
/**************************************************************************************************
Filename: mac_mcu.h
Revised: $Date: 2007-10-29 22:38:47 -0700 (Mon, 29 Oct 2007)
mac_mcu.c
/**************************************************************************************************
Filename: mac_mcu.c
Revised: $Date: 2007-10-29 22:38:47 -0700 (Mon, 29 Oct 2007)
hal_mcu.h
/**************************************************************************************************
Filename: hal_mcu.h
Revised: $Date: 2007-08-13 13:40:48 -0700 (Mon, 13 Aug 2007)