代码搜索:Interactive

找到约 5,961 项符合「Interactive」的源代码

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man eic.man

.TH EiC 1 "25 March 1999" .SH NAME eic - An embeddable/extensible interactive bytecode C interpreter .SH SYNOPSIS \fB eic [-Ipath] [-Dname[=var]] -[hHvVcCrR] [file] [fileargs] \fP .SS O
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m contents.m

% CREWES raytracing tools % Raytracing for v(z) and v(x,z) % %Demos and scripts % RAYTRACE_DEMO ... interactive demonstration of v(z) raytracing capabilities % RAYVXZ_DEMO ... demo the v(x,z) ray
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m slicetool.m

function slicetool(arg1,arg2) % SLICETOOL provides interactive 2-D viewing and manipulation of a random % Earth Object. Slicetool may be invoked in any of the following ways: % 1) slicetool % If
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h isc.h

/* Assembler-independent definitions for an Intel 386 running Interactive Unix System V. Specifically, this is for recent versions that support POSIX. */ /* Use crt1.o, not crt0.o, as a startu
www.eeworm.com/read/209211/4984564

c sdiff.c

/* SDIFF -- interactive merge front end to diff Copyright (C) 1992, 1993, 1994 Free Software Foundation, Inc. This file is part of GNU DIFF. GNU DIFF is free software; you can redistribute it and
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py pydoc.py

#! /usr/bin/env python2.3 # -*- coding: Latin-1 -*- """Generate Python documentation in HTML or text for interactive use. In the Python interpreter, do "from pydoc import help" to provide online help
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h isc.h

/* Assembler-independent definitions for an Intel 386 running Interactive Unix System V. Specifically, this is for recent versions that support POSIX. */ /* Use crt1.o, not crt0.o, as a startu
www.eeworm.com/read/186388/5233698

h isc.h

/* Assembler-independent definitions for an Intel 386 running Interactive Unix System V. Specifically, this is for recent versions that support POSIX. */ /* Use crt1.o, not crt0.o, as a startu
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out dml034.out

ij> AUTOCOMMIT OFF; ij> -- MODULE DML034 -- SQL Test Suite, V6.0, Interactive SQL, dml034.sql -- 59-byte ID -- TEd Version # -- AUTHORIZATION HU
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h cheng.h

// cheng.h for fight and get letter from Cheng void init() { ::init(); if (interactive(this_player()) && this_player()->query_temp("fighting")) { COMBAT_D->do_attack(this_object(), this