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📄 cheng.h

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// cheng.h for fight and get letter from Cheng

void init()
{
	::init();

	if (interactive(this_player()) && this_player()->query_temp("fighting"))
	{
		COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon") );
		this_player()->add_temp("beat_count", 1);
	}       
}

int accept_object(object ob, object obj)
{
	object me = this_object();

	mapping my_fam  = me->query("family");
	mapping ob_fam  = ob->query("family");

	if ( ob->query_temp("have_letter") && present("tuijian xin4", ob) ) 
	{
		command("say 怎麽样,你拿我的推荐信去拜师了吗 ?");
		return 0;
	}

	if((obj->query("id") == "damo ling")
	&& ob_fam["generation"] == my_fam["generation"] + 1
	&& !ob->query_temp("have_letter") ) 
	{
		ob->set_temp("fight_ok",1);
	        command("say 好,既然已得到方丈许可,我们就来验证一下武功。");
		remove_call_out("destroying");
		call_out("destroying", 1, me, obj);
		return 1;
	}
        
	if (obj->query("id") == "tuijian xin3" 
	&& ob->query_temp("have_letter") )
	{
		ob->set_temp("apprentice_ok",1);
	        command("say 好," + ob->query("name") + ",你愿意拜我为师吗?");
		remove_call_out("destroying");
		call_out("destroying", 1, me, obj);
		return 1;
	}

        command("smile");
        command("say 这东西给我可没有什麽用。");
        command("give " + obj->query("id") + " to " + me->query("id"));
	return 0;

}

void destroying(object me, object obj)
{
	destruct(obj);
	return;
}

int accept_fight(object ob)
{
	object me  = this_object();
	
	if ( !ob->query_temp("fight_ok") ) return 0;

	remove_call_out("checking");
	call_out("checking", 1, me, ob);

	ob->delete_temp("fight_ok");
	
	return 1;
}

int checking(object me, object ob)
{

	object obj;
	int my_max_qi, his_max_qi;

	my_max_qi  = me->query("max_qi");
	his_max_qi = ob->query("max_qi");

	if (me->is_fighting()) 
	{
		call_out("checking",2, me, ob);
                return 1;
	}

	if ( !present(ob, environment()) ) return 1; 

	if (( (int)me->query("qi")*100 / my_max_qi) <= 50 ) 
	{
		command("say 青出於蓝胜於蓝,不愧是少林寺的佳弟子 ! 恭喜你了 !\n");
		message_vision("$N交给$n一封推荐信。\n", me, ob);
		ob->set_temp("have_letter",1);
		obj=new("/d/shaolin/obj/tuijianxin-4");
		obj->move(ob);
		return 1;
	}

	if (( (int)ob->query("qi")*100 / his_max_qi) < 50 ) 
	{
		command("say 看来" + RANK_D->query_respect(ob) + 
			"还得多加练习,方能在少林诸多弟子中出人头地 !\n");
		return 1;
	}

	return 1;  
}

void attempt_apprentice(object ob)
{
	object me  = this_object();
	mapping ob_fam;
	mapping my_fam  = me->query("family");

	string name, new_name;

	name = ob->query("name");

	if (!(ob_fam = ob->query("family")) || ob_fam["family_name"] != "少林派")
	{
		command("say " + RANK_D->query_respect(ob) + "与本派素无来往,不知此话从何谈起?");
		return;
	}

	if ( (string)ob->query("class")!="bonze" && ob_fam["family_name"] == "少林派") 
	{
		command("say " + RANK_D->query_respect(ob) + "是俗家弟子,不能在寺内学艺。");
		return;
	}

	if ( ob_fam["generation"] <= my_fam["generation"] )
	{
		command("say " + RANK_D->query_respect(ob) + ",贫僧哪里敢当 !");
		return;
	}

	if ( ob_fam["generation"] == (my_fam["generation"] + 1) && name[0..1] == "慧")
	{
		command("say " + ob_fam["master_name"] + "的徒弟怎麽跑到我这儿来了,哈哈哈 !");
		command("recruit " + ob->query("id"));
	}

	if ( ob_fam["generation"] == (my_fam["generation"] + 2) )
	{
		if ( ob->query_temp("apprentice_ok") )
		{
			ob->delete_temp("have_letter");
			ob->delete_temp("apprentice_ok");
	
			command("say 是" + ob_fam["master_name"] + "叫你来找我的吧,哈哈哈 !");
			command("say 贫僧又得一可塑之才,真是可喜可贺 !");

			new_name = "慧" + name[2..3];
			ob->set("name", new_name);
	
			command("say 从今以后你的法名叫做" + new_name + ",恭喜你荣升为少林派慧字辈弟子 !");
			command("recruit " + ob->query("id"));
		}
		else
		{
			command("say " + RANK_D->query_respect(ob) + ",你没有推荐信,不能越级拜师。");
			return;
		}
	}

	return;
}

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