📄 cheng.h
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// cheng.h for fight and get letter from Cheng
void init()
{
::init();
if (interactive(this_player()) && this_player()->query_temp("fighting"))
{
COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon") );
this_player()->add_temp("beat_count", 1);
}
}
int accept_object(object ob, object obj)
{
object me = this_object();
mapping my_fam = me->query("family");
mapping ob_fam = ob->query("family");
if ( ob->query_temp("have_letter") && present("tuijian xin4", ob) )
{
command("say 怎麽样,你拿我的推荐信去拜师了吗 ?");
return 0;
}
if((obj->query("id") == "damo ling")
&& ob_fam["generation"] == my_fam["generation"] + 1
&& !ob->query_temp("have_letter") )
{
ob->set_temp("fight_ok",1);
command("say 好,既然已得到方丈许可,我们就来验证一下武功。");
remove_call_out("destroying");
call_out("destroying", 1, me, obj);
return 1;
}
if (obj->query("id") == "tuijian xin3"
&& ob->query_temp("have_letter") )
{
ob->set_temp("apprentice_ok",1);
command("say 好," + ob->query("name") + ",你愿意拜我为师吗?");
remove_call_out("destroying");
call_out("destroying", 1, me, obj);
return 1;
}
command("smile");
command("say 这东西给我可没有什麽用。");
command("give " + obj->query("id") + " to " + me->query("id"));
return 0;
}
void destroying(object me, object obj)
{
destruct(obj);
return;
}
int accept_fight(object ob)
{
object me = this_object();
if ( !ob->query_temp("fight_ok") ) return 0;
remove_call_out("checking");
call_out("checking", 1, me, ob);
ob->delete_temp("fight_ok");
return 1;
}
int checking(object me, object ob)
{
object obj;
int my_max_qi, his_max_qi;
my_max_qi = me->query("max_qi");
his_max_qi = ob->query("max_qi");
if (me->is_fighting())
{
call_out("checking",2, me, ob);
return 1;
}
if ( !present(ob, environment()) ) return 1;
if (( (int)me->query("qi")*100 / my_max_qi) <= 50 )
{
command("say 青出於蓝胜於蓝,不愧是少林寺的佳弟子 ! 恭喜你了 !\n");
message_vision("$N交给$n一封推荐信。\n", me, ob);
ob->set_temp("have_letter",1);
obj=new("/d/shaolin/obj/tuijianxin-4");
obj->move(ob);
return 1;
}
if (( (int)ob->query("qi")*100 / his_max_qi) < 50 )
{
command("say 看来" + RANK_D->query_respect(ob) +
"还得多加练习,方能在少林诸多弟子中出人头地 !\n");
return 1;
}
return 1;
}
void attempt_apprentice(object ob)
{
object me = this_object();
mapping ob_fam;
mapping my_fam = me->query("family");
string name, new_name;
name = ob->query("name");
if (!(ob_fam = ob->query("family")) || ob_fam["family_name"] != "少林派")
{
command("say " + RANK_D->query_respect(ob) + "与本派素无来往,不知此话从何谈起?");
return;
}
if ( (string)ob->query("class")!="bonze" && ob_fam["family_name"] == "少林派")
{
command("say " + RANK_D->query_respect(ob) + "是俗家弟子,不能在寺内学艺。");
return;
}
if ( ob_fam["generation"] <= my_fam["generation"] )
{
command("say " + RANK_D->query_respect(ob) + ",贫僧哪里敢当 !");
return;
}
if ( ob_fam["generation"] == (my_fam["generation"] + 1) && name[0..1] == "慧")
{
command("say " + ob_fam["master_name"] + "的徒弟怎麽跑到我这儿来了,哈哈哈 !");
command("recruit " + ob->query("id"));
}
if ( ob_fam["generation"] == (my_fam["generation"] + 2) )
{
if ( ob->query_temp("apprentice_ok") )
{
ob->delete_temp("have_letter");
ob->delete_temp("apprentice_ok");
command("say 是" + ob_fam["master_name"] + "叫你来找我的吧,哈哈哈 !");
command("say 贫僧又得一可塑之才,真是可喜可贺 !");
new_name = "慧" + name[2..3];
ob->set("name", new_name);
command("say 从今以后你的法名叫做" + new_name + ",恭喜你荣升为少林派慧字辈弟子 !");
command("recruit " + ob->query("id"));
}
else
{
command("say " + RANK_D->query_respect(ob) + ",你没有推荐信,不能越级拜师。");
return;
}
}
return;
}
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