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input.vwf

/* WARNING: Do NOT edit the input and output ports in this file in a text editor if you plan to continue editing the block that represents it in the Block Editor! File corruption is VERY likely to

input.vhd

library ieee; use ieee.std_logic_1164.all; entity input is port(keyIn:in std_logic; clk:in std_logic; keyOut:out std_logic); end input; architecture main of input is signal a,b,c,d:std

input.h

// Input.h: interface for the CDirectInput class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_INPUT_H__81DD96A4_AFE9_11D3_B12A_ED3DDE047E66__INCLUDE

input.cpp

// Input.cpp: implementation of the CDirectInput class. // ////////////////////////////////////////////////////////////////////// #include "Input.h" #define SAFE_RELEASE(x) if(x) { x->Release

input.css

.input { clip: rect( ); height: 18px; width: 100px; background-position: top; font-family: "宋体"; font-size: 12px; color: #000033; text-decoration: none} a:hover { color: #00CC33; text-decoration

input.c

/* * GENESIS Copyright (c) 1986, 1990 by John J. Grefenstette * This program may be freely copied for educational * and research purposes. All other rights reserved. * * file: input.

input.cpp

// input.cpp : implementation file // #include "stdafx.h" #include "HM.h" #include "input.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endi

input.h

#if !defined(AFX_INPUT_H__5113F221_5F99_4299_A5AC_F9C30A2E6FC3__INCLUDED_) #define AFX_INPUT_H__5113F221_5F99_4299_A5AC_F9C30A2E6FC3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VE

input.cpp

/************************************************** WinMain.cpp Chapter 7 Device initialization functions Programming Role-Playing Games with DirectX by Jim Adams (01 Jan 2002) Required libra