代码搜索:Implement
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s43 fet110_r2r.s43
;******************************************************************************
; MSP-FET430x110 Demo - Software Output 6-Bit R2R DAC
;
; Description: Implement a 6-bit DAC using 6 P2.x outputs
www.eeworm.com/read/435285/7794488
h disjoint_set.h
#ifndef DISJOINT_SET_H
#define DISJOINT_SET_H
/*
a little more complex implement, but save lots of stack memory
@param father The array to record every node's father node
@param k The node
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java ex8(5).java
// containers/Ex8.java
// TIJ4 Chapter Containers, Exercise 8, page 821
/* Create a generic, singly linked list class called SList, which, to keep
* things simple, does not implement the List inter
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java ex21(2).java
// arrays/Ex21.java
// TIJ4 Chapter Arrays, Exercise 21, page 782
// Try to sort an array of the objects in Exercise 18. Implement
// Comparable to fix the problem. Now create a Comparator to sort
www.eeworm.com/read/168182/7813263
cpp alarm.cpp
// Alarm.cpp : implementation file
//
#include "stdafx.h"
#include "Ex23e.h"
#include "Alarm.h"
// CAlarm dialog
IMPLEMENT_DYNAMIC(CAlarmDlg, CDialog)
CAlarmDlg::CAlarmDlg(CWnd* pParent
www.eeworm.com/read/168182/7813411
cpp alarm.cpp
// Alarm.cpp : implementation file
//
#include "stdafx.h"
#include "Ex23c.h"
#include "Alarm.h"
// CAlarm
IMPLEMENT_DYNAMIC(CAlarm, CCmdTarget)
CAlarm::CAlarm(DATE time)
{
CString
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cpp bmdialog.cpp
// BMDialog.cpp : 实现文件
//
#include "stdafx.h"
#include "StudentScore.h"
#include "BMDialog.h"
// CBMDialog 对话框
IMPLEMENT_DYNAMIC(CBMDialog, CDialog)
CBMDialog::CBMDialog(CWnd* pParent /
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java concretesubject.java
package com.javapatterns.observerawt.mouse1;
import java.awt.Frame;
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
public class ConcreteSubject extends Frame implement
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cpp job.cpp
// Job.cpp : 实现文件
//
#include "stdafx.h"
#include "moUniteService.h"
#include "Job.h"
// CJob
IMPLEMENT_DYNAMIC(CJob, CWnd)
CJob::CJob()
{
}
CJob::~CJob()
{
}
BEGIN_MESSAGE_
www.eeworm.com/read/398937/7908440
cpp mainfrm.cpp
#include "stdafx.h"
#include "AnimationEditor.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame,