mainfrm.cpp

来自「3D游戏展示程序」· C++ 代码 · 共 159 行

CPP
159
字号

#include "stdafx.h"
#include "AnimationEditor.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	ON_WM_CREATE()
	ON_WM_SETFOCUS()
	ON_WM_PAINT()
END_MESSAGE_MAP()


static UINT indicators[] =
{
	ID_SEPARATOR,
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

CMainFrame::CMainFrame()
{
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	/*
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("未能创建工具栏\n");
		return -1;
	}
	*/
	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("未能创建状态栏\n");
		return -1; 
	}
	if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW,
		CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL))
	{
		TRACE0("未能创建视图窗口\n");
		return -1;
	}
	
	// Create and load toolbar
	//
	VERIFY(m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC));
	VERIFY(m_wndToolBar.LoadToolBar(IDR_MAINFRAME));

	HBITMAP hbm = (HBITMAP)::LoadImage(AfxGetInstanceHandle(),
		MAKEINTRESOURCE(IDB_BITMAP),
		IMAGE_BITMAP,
		0, 0,
		LR_CREATEDIBSECTION | LR_LOADMAP3DCOLORS );
	CBitmap bm;
	bm.Attach(hbm);

	m_ilToolBar.Create(16, 15, ILC_COLOR8, 4, 4);
	m_ilToolBar.Add(&bm, (CBitmap*)NULL);
	m_wndToolBar.GetToolBarCtrl().SetImageList(&m_ilToolBar);
	// init style
//	m_wndToolBar.SetButtonStyle(15, TBBS_CHECKBOX);
	m_wndToolBar.SetButtonStyle(24, TBBS_CHECKBOX);
	m_wndToolBar.SetButtonStyle(25, TBBS_CHECKBOX);
//	m_wndToolBar.set
/*	if(m_wndView.GetInfo())
		m_wndToolBar.SetButtonStyle(15, TBBS_PRESSED);
	if(m_wndView.GetRgn())
		m_wndToolBar.SetButtonStyle(16, TBBS_PRESSED);
*/
	// TODO: 如果不需要工具栏可停靠,则删除这三行
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);

	// window position
	HWND hWnd = this->GetSafeHwnd();
	DWORD dwStyle   = ::GetWindowLong(hWnd, GWL_STYLE);
	DWORD dwExStyle = ::GetWindowLong(hWnd, GWL_EXSTYLE);

	RECT rc = { 0, 0, 800, 600 };
	::AdjustWindowRectEx(&rc, dwStyle, true, dwExStyle );
	int nScreenX = ::GetSystemMetrics(SM_CXSCREEN);
	int nScreenY = ::GetSystemMetrics(SM_CYSCREEN);
	::SetWindowPos(hWnd, NULL, (nScreenX-(rc.right-rc.left))/2, (nScreenY-(rc.bottom-rc.top))/2, rc.right-rc.left, rc.bottom-rc.top, SWP_NOZORDER | SWP_NOACTIVATE);

	HICON m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	SetIcon(m_hIcon, TRUE);			// 设置大图标
	SetIcon(m_hIcon, FALSE);		// 设置小图标

	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;

	cs.style = WS_OVERLAPPED | WS_CAPTION | FWS_ADDTOTITLE | WS_MINIMIZEBOX | WS_SYSMENU;
	cs.dwExStyle &= ~WS_EX_CLIENTEDGE;
	cs.lpszClass = AfxRegisterWndClass(0);
	return TRUE;
}

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG


void CMainFrame::OnSetFocus(CWnd* /*pOldWnd*/)
{
	// 将焦点前移到视图窗口
	m_wndView.SetFocus();
}

BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
	// 让视图第一次尝试该命令
	if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
		return TRUE;

	// 否则,执行默认处理
	return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}

void CMainFrame::OnPaint() 
{
	CPaintDC dc(this);
}

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