mainfrm.cpp
来自「3D游戏展示程序」· C++ 代码 · 共 159 行
CPP
159 行
#include "stdafx.h"
#include "AnimationEditor.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_WM_PAINT()
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR,
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
CMainFrame::CMainFrame()
{
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
/*
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("未能创建工具栏\n");
return -1;
}
*/
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("未能创建状态栏\n");
return -1;
}
if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW,
CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL))
{
TRACE0("未能创建视图窗口\n");
return -1;
}
// Create and load toolbar
//
VERIFY(m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC));
VERIFY(m_wndToolBar.LoadToolBar(IDR_MAINFRAME));
HBITMAP hbm = (HBITMAP)::LoadImage(AfxGetInstanceHandle(),
MAKEINTRESOURCE(IDB_BITMAP),
IMAGE_BITMAP,
0, 0,
LR_CREATEDIBSECTION | LR_LOADMAP3DCOLORS );
CBitmap bm;
bm.Attach(hbm);
m_ilToolBar.Create(16, 15, ILC_COLOR8, 4, 4);
m_ilToolBar.Add(&bm, (CBitmap*)NULL);
m_wndToolBar.GetToolBarCtrl().SetImageList(&m_ilToolBar);
// init style
// m_wndToolBar.SetButtonStyle(15, TBBS_CHECKBOX);
m_wndToolBar.SetButtonStyle(24, TBBS_CHECKBOX);
m_wndToolBar.SetButtonStyle(25, TBBS_CHECKBOX);
// m_wndToolBar.set
/* if(m_wndView.GetInfo())
m_wndToolBar.SetButtonStyle(15, TBBS_PRESSED);
if(m_wndView.GetRgn())
m_wndToolBar.SetButtonStyle(16, TBBS_PRESSED);
*/
// TODO: 如果不需要工具栏可停靠,则删除这三行
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
// window position
HWND hWnd = this->GetSafeHwnd();
DWORD dwStyle = ::GetWindowLong(hWnd, GWL_STYLE);
DWORD dwExStyle = ::GetWindowLong(hWnd, GWL_EXSTYLE);
RECT rc = { 0, 0, 800, 600 };
::AdjustWindowRectEx(&rc, dwStyle, true, dwExStyle );
int nScreenX = ::GetSystemMetrics(SM_CXSCREEN);
int nScreenY = ::GetSystemMetrics(SM_CYSCREEN);
::SetWindowPos(hWnd, NULL, (nScreenX-(rc.right-rc.left))/2, (nScreenY-(rc.bottom-rc.top))/2, rc.right-rc.left, rc.bottom-rc.top, SWP_NOZORDER | SWP_NOACTIVATE);
HICON m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
cs.style = WS_OVERLAPPED | WS_CAPTION | FWS_ADDTOTITLE | WS_MINIMIZEBOX | WS_SYSMENU;
cs.dwExStyle &= ~WS_EX_CLIENTEDGE;
cs.lpszClass = AfxRegisterWndClass(0);
return TRUE;
}
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
void CMainFrame::OnSetFocus(CWnd* /*pOldWnd*/)
{
// 将焦点前移到视图窗口
m_wndView.SetFocus();
}
BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
// 让视图第一次尝试该命令
if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
// 否则,执行默认处理
return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
void CMainFrame::OnPaint()
{
CPaintDC dc(this);
}
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