代码搜索:GEMS

找到约 305 项符合「GEMS」的源代码

代码结果 305
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cpp wuquantizer.cpp

/////////////////////////////////////////////////////////////////////// // C Implementation of Wu's Color Quantizer (v. 2) // (see Graphics Gems vol. II, pp. 126-133) // // Author: Xiaolin
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readme

ANSI C code from the article "Euler Angle Conversion" by Ken Shoemake, shoemake@graphics.cis.upenn.edu in "Graphics Gems IV", Academic Press, 1994
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readme

ANSI C code from the article "Polar Matrix Decomposition" by Ken Shoemake, shoemake@graphics.cis.upenn.edu in "Graphics Gems IV", Academic Press, 1994
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c cyclic.c

/* * Graphics Gems III: Fast Generation of Cyclic Sequences * * programmed by Alan Paeth (awpaeth@alumni.caltech.edu) * * These functions are implemented as macros which fall into two classes: *
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makefile

# # Makefile for Graphics Gems source # # Craig Kolb, 8/90 # # This make file will build "gemslib.a" and a number of executables. # Gemslib is built solely for debugging purposes -- it is not intended
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c binrec.c

/* * Recording Animation in Binary Order for Progressive Temporal Refinement * by Paul Heckbert * from "Graphics Gems", Academic Press, 1990 */ /* * binrec.c: demonstrate binary recording order
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h poly.h

/************************************************* * POLY.H * Andreas Leipelt, "Ray Tracing a Swept Sphere" * from "Graphics Gems", Academic Press * */ #ifndef POLY_CLASS #define POLY_CLASS
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h singleton.h

// Singleton.h // // Automatic singleton utility class (Singleton pattern) // (Presented by Scott Bilas in Game Programming Gems) // // How to use it: class MySingleton: public Singleton
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c sqroot.c

/* * A High Speed, Low Precision Square Root * by Paul Lalonde and Robert Dawson * from "Graphics Gems", Academic Press, 1990 */ /* * SPARC implementation of a fast square root by table * loo
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c boundsph.c

/* An Efficient Bounding Sphere by Jack Ritter from "Graphics Gems", Academic Press, 1990 */ /* Routine to calculate tight bounding sphere over */ /* a set of points in 3D */ /* This contains the