代码搜索:FrameWork

找到约 10,000 项符合「FrameWork」的源代码

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java testcompletediskpersistence.java

/* * Copyright (c) 2002-2007 by OpenSymphony * All rights reserved. */ package com.opensymphony.oscache.plugins.diskpersistence; import junit.framework.Test; import junit.framework.TestCase
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java testcompleteclustering.java

/* * Copyright (c) 2002-2003 by OpenSymphony * All rights reserved. */ package com.opensymphony.oscache.plugins.clustersupport; import junit.framework.Test; import junit.framework.TestCase;
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java testlrucache.java

/* * Copyright (c) 2002-2003 by OpenSymphony * All rights reserved. */ package com.opensymphony.oscache.base.algorithm; import junit.framework.Test; import junit.framework.TestSuite; /**
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java testunlimitedcache.java

/* * Copyright (c) 2002-2003 by OpenSymphony * All rights reserved. */ package com.opensymphony.oscache.base.algorithm; import junit.framework.Test; import junit.framework.TestSuite; /**
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java testfifocache.java

/* * Copyright (c) 2002-2003 by OpenSymphony * All rights reserved. */ package com.opensymphony.oscache.base.algorithm; import junit.framework.Test; import junit.framework.TestSuite; /**
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c clock.c

/* * arch/sh/kernel/cpu/clock.c - SuperH clock framework * * Copyright (C) 2005, 2006, 2007 Paul Mundt * * This clock framework is derived from the OMAP version by: * * Copyright (C) 2004 - 2
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cs thirdpersoncameragamecomponent.cs

#region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using SceneryComponent.Components; using Microsoft.Xna.Framework.Input; #endregion na
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cs animationclamped.cs

using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace SceneryComponent.Components.Animation {
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cs animationbase.cs

using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace SceneryComponent.Components.Animation {
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cs playerposition.cs

using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace SceneryComponent.Components.Animation {