代码搜索:Direction
找到约 10,000 项符合「Direction」的源代码
代码结果 10,000
www.eeworm.com/read/208134/6942893
java fssinducer.java
package fss;
import shared.*;
import shared.Error;
import java.lang.*;
import java.io.*;
/***************************************************************************
Wrapper inducer for automa
www.eeworm.com/read/115843/6943211
java cellphone.java
/** 以下代码放于 CellPhone.java 中 **/
class Message{ //专门处理短信的类
private String direction; //方向 发出send 还是接收from
private String content; //内容
private String name; //对方的名字
private CellPhone the
www.eeworm.com/read/379352/6957851
m oefilterc.m
function [f] = oeFilterc(sigma,support,theta,deriv,hil,vis)
% function [f] = oeFilterc(sigma,support,theta,deriv,hil,vis)
%
% Compute unit L1-norm 2D filter.
% The filter is a Gaussian in the x direct
www.eeworm.com/read/468573/6993781
java tank.java
import java.awt.*;
import java.awt.event.*;
public class Tank {
public static final int TWIDTH=30;
public static final int THEIGHT=30;
public static final int XSPEED=5;
public stat
www.eeworm.com/read/468329/6996559
cpp randwalk.cpp
// randwalk.cpp -- using the Vector class
// compile with the vect.cpp file
#include
#include // rand(), srand() prototypes
#include // time() prototype
#
www.eeworm.com/read/467984/6997719
java vectorcanvas.java
package Src;
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class VectorCanvas extends GameCanvas implements Runnable{
protected Vector v=n
www.eeworm.com/read/467017/7013592
edf ep2c8_core.edf
(edif Design_EP2C8_CORE_SCHDOC
(edifVersion 2 0 0)
(edifLevel 0)
(keywordMap
(keywordLevel 0)
)
(status
(written
(timeStamp 2008 8 1 17 38 35)
(program "Design
www.eeworm.com/read/466324/7033519
java fan.java
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Fan extends JPanel implements ActionListener {
private int xCenter, yCenter;
private int fanRadius, bladeLengt
www.eeworm.com/read/466397/7034656
java greedysnake.java
/*
*12.24日,完成了蛇撞到自己的检测.修改方法是在蛇的初始化的时候,用双循环来置FALSE;
* 在重写代码的时候,我借鉴了别人的思路:将整个游戏的界面定义为一个布尔型的二维数组.
* 用一个LinkedList来储存蛇.当蛇移动的时候,在蛇的头部增加一个节点,然后删除最后一个节点.
* 因为只是做练习,所以没做游戏界面,比如菜单栏,计分栏什么的.另外还有一个问题,就是当 ...
www.eeworm.com/read/466114/7038508
inp grid_ex4.inp
%%% Frequency, used to describe the structure
1.2e+010
%%% Cell Size
0.01
%%% Total dimensions along the x, y, z direction (including scatter region)
0.14 0.14 0.7
%%% Location of plane wave so