📄 tank.java
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import java.awt.*;
import java.awt.event.*;
public class Tank {
public static final int TWIDTH=30;
public static final int THEIGHT=30;
public static final int XSPEED=5;
public static final int YSPEED=5;
private boolean KL=false,KU=false,KR=false,KD=false;
int x,y;
enum Direction {L,LU,U,RU,R,RD,D,LD,STOP}
Direction dir=Direction.STOP;
Direction ptdir=Direction.D;
TankGameFrame tgf;
public Tank(int x,int y)
{
this.x=x;
this.y=y;
}
public Tank(int x,int y,TankGameFrame tgf)
{
this.x=x;
this.y=y;
this.tgf=tgf;
}
public void draw(Graphics g)
{
Color c=g.getColor();
g.setColor(Color.red);
g.fill3DRect(x,y,TWIDTH,THEIGHT,true);
g.setColor(c);
//画炮筒
switch(ptdir)
{
case L:
g.drawLine(x+TWIDTH/2,y+THEIGHT/2,x-15,y+THEIGHT/2);
break;
case R:
g.drawLine(x+TWIDTH/2,y+THEIGHT/2,x+TWIDTH+15,y+THEIGHT/2);
break;
case U:
g.drawLine(x+TWIDTH/2,y+THEIGHT/2,x+TWIDTH/2,y-15);
break;
case D:
g.drawLine(x+TWIDTH/2,y+THEIGHT/2,x+TWIDTH/2,y+THEIGHT+15);
break;
case LU:
g.drawLine(x+TWIDTH/2,y+THEIGHT/2,x-15,y-15);
break;
case LD:
g.drawLine(x+TWIDTH/2,y+THEIGHT/2,x-15,y+THEIGHT+15);
break;
case RU:
g.drawLine(x+TWIDTH/2,y+THEIGHT/2,x+TWIDTH+15,y-15);
break;
case RD:
g.drawLine(x+TWIDTH/2,y+THEIGHT/2,x+TWIDTH+15,y+THEIGHT+15);
break;
}
move();
}
void move()
{
switch(dir)
{
case L:
x-=XSPEED;
break;
case LU:
x-=XSPEED;
y-=YSPEED;
break;
case U:
y-=YSPEED;
break;
case RU:
x+=XSPEED;
y-=YSPEED;
break;
case R:
x+=XSPEED;
break;
case RD:
x+=XSPEED;
y+=YSPEED;
break;
case D:
y+=YSPEED;
break;
case LD:
x-=XSPEED;
y+=YSPEED;
case STOP:
break;
}
if(this.dir!=Direction.STOP)
{
this.ptdir=this.dir;
}
if(x<0)
{
x=0;
}
if(y<0){y=0;}
if(x>tgf.GAME_W-TWIDTH){x=tgf.GAME_W-TWIDTH;}
if(y>tgf.GAME_H-THEIGHT){y=tgf.GAME_H-THEIGHT;}
}
void locateDirection()
{
if(KL&&!KU&&!KR&&!KD)dir=Direction.L;
else if(KL&&KU&&!KR&&!KD)dir=Direction.LU;
else if(!KL&&KU&&!KR&&!KD)dir=Direction.U;
else if(!KL&&KU&&KR&&!KD)dir=Direction.RU;
else if(!KL&&!KU&&KR&&!KD)dir=Direction.R;
else if(!KL&&!KU&&KR&&KD)dir=Direction.RD;
else if(!KL&&!KU&&!KR&&KD)dir=Direction.D;
else if(KL&&!KU&&!KR&&KD)dir=Direction.LD;
else if(!KL&&!KU&&!KR&&!KD)dir=Direction.STOP;
}
public void keyPressed(KeyEvent e)
{ int key=e.getKeyCode();
switch(key)
{
case 37:
KL=true;
break;
case 38:
KU=true;
break;
case 39:
KR=true;
break;
case 40:
KD=true;
break;
}
locateDirection();
}
public void keyReleased(KeyEvent e)
{
int key=e.getKeyCode();
switch(key)
{
case 32:
fire();
break;
case 37:
KL=false;
break;
case 38:
KU=false;
break;
case 39:
KR=false;
break;
case 40:
KD=false;
break;
}
locateDirection();
}
public Ball fire()
{
int bx=x+(TWIDTH-Ball.BWIDTH)/2;
int by=y+(THEIGHT-Ball.BHEIGHT)/2;
Ball ball=new Ball(bx,by,ptdir,this.tgf);
tgf.balls.add(ball);
return ball;
}
}
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