代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/143548/12862337

cpp stdafx.cpp

// stdafx.cpp : source file that includes just the standard includes // Diffuse.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h
www.eeworm.com/read/330365/12899168

txt transform.txt

//////////////////////////////////////////////////////////////////////////// // // File: transform.txt // // Author: Frank Luna (C) All Rights Reserved // // System: AMD Athlon 1800+ XP, 512 D
www.eeworm.com/read/243505/12936848

m pf_update.m

function pf1 = pf_update(pf, xlate, func, varargin) % x.s state (x,y) % x.pi probability % x.c cumulative probability verbose = 0; N = pf.n; % number of particles x = pf.x; % cumulative p
www.eeworm.com/read/329085/12982898

txt oldhistory.txt

Ver1.0 Alpha 82 (2005/04/01) 色々。 Ver1.0 Alpha 81 (2005/02/28) デバッグコード追加。 Ver1.0 Alpha 80 (2005/02/26) セキュリティ強化。 Ver1.0 Alpha 79 (2005/02/20) ノードのバージョンが更新されないバグ修正。 トリガの
www.eeworm.com/read/136685/13366671

m exm09077_1.m

clf reset,t=(0:20)/20;r=2.5-cos(2*pi*t); [x,y,z]=cylinder(r,40); % [C,CMAP]=imread('trees.tif'); CC=double(C)+1; % %。 surface(x,y,z,'Cdata',flipud(CC),'FaceColor','texturemap','
www.eeworm.com/read/319335/13453850

m exm09077_1.m

clf reset,t=(0:20)/20;r=2.5-cos(2*pi*t); [x,y,z]=cylinder(r,40); % [C,CMAP]=imread('trees.tif'); CC=double(C)+1; % %。 surface(x,y,z,'Cdata',flipud(CC),'FaceColor','texturemap','
www.eeworm.com/read/147972/5718762

java threadeddiffuser.java

package sim.app.heatbugs; import sim.engine.*; import sim.field.grid.*; /** A dual-threaded version of Diffuser for use on machines with two processors. Holds a ParallelSequence which in turn hol
www.eeworm.com/read/136824/5848448

nvp twosided.nvp

; ; Pixel shader #include "TwoSided.h" ; Declare pixel shader version 1.0 ps.1.0 tex t0 ; decal texture tex t1 ; back illuminination texture mul r
www.eeworm.com/read/120251/6074784

cpp ogremayamaterial.cpp

/* ============================================================================ This source file is part of the Ogre-Maya Tools. Distributed as part of Ogre (Object-oriented Graphics Rendering Engi
www.eeworm.com/read/120251/6074968

ms ogreskeletonlib_mtlfns.ms

function writeMaterial material outFile = ( local t, matname, mat; mat = material ; if (mat != undefined) then ( matname = material.name ; format "3ds/%\n" matname to:outFile ;