代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/143548/12862337
cpp stdafx.cpp
// stdafx.cpp : source file that includes just the standard includes
// Diffuse.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h
www.eeworm.com/read/330365/12899168
txt transform.txt
////////////////////////////////////////////////////////////////////////////
//
// File: transform.txt
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD Athlon 1800+ XP, 512 D
www.eeworm.com/read/243505/12936848
m pf_update.m
function pf1 = pf_update(pf, xlate, func, varargin)
% x.s state (x,y)
% x.pi probability
% x.c cumulative probability
verbose = 0;
N = pf.n; % number of particles
x = pf.x; % cumulative p
www.eeworm.com/read/329085/12982898
txt oldhistory.txt
Ver1.0 Alpha 82 (2005/04/01)
色々。
Ver1.0 Alpha 81 (2005/02/28)
デバッグコード追加。
Ver1.0 Alpha 80 (2005/02/26)
セキュリティ強化。
Ver1.0 Alpha 79 (2005/02/20)
ノードのバージョンが更新されないバグ修正。
トリガの
www.eeworm.com/read/136685/13366671
m exm09077_1.m
clf reset,t=(0:20)/20;r=2.5-cos(2*pi*t);
[x,y,z]=cylinder(r,40);
%
[C,CMAP]=imread('trees.tif');
CC=double(C)+1; %
%。
surface(x,y,z,'Cdata',flipud(CC),'FaceColor','texturemap','
www.eeworm.com/read/319335/13453850
m exm09077_1.m
clf reset,t=(0:20)/20;r=2.5-cos(2*pi*t);
[x,y,z]=cylinder(r,40);
%
[C,CMAP]=imread('trees.tif');
CC=double(C)+1; %
%。
surface(x,y,z,'Cdata',flipud(CC),'FaceColor','texturemap','
www.eeworm.com/read/147972/5718762
java threadeddiffuser.java
package sim.app.heatbugs;
import sim.engine.*;
import sim.field.grid.*;
/** A dual-threaded version of Diffuser for use on machines with two processors.
Holds a ParallelSequence which in turn hol
www.eeworm.com/read/136824/5848448
nvp twosided.nvp
;
; Pixel shader
#include "TwoSided.h"
; Declare pixel shader version 1.0
ps.1.0
tex t0 ; decal texture
tex t1 ; back illuminination texture
mul r
www.eeworm.com/read/120251/6074784
cpp ogremayamaterial.cpp
/*
============================================================================
This source file is part of the Ogre-Maya Tools.
Distributed as part of Ogre (Object-oriented Graphics Rendering Engi
www.eeworm.com/read/120251/6074968
ms ogreskeletonlib_mtlfns.ms
function writeMaterial material outFile =
(
local t, matname, mat;
mat = material ;
if (mat != undefined) then
(
matname = material.name ;
format "3ds/%\n" matname to:outFile ;