代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/377754/2696725
vs diffuse.vs
// diffuse.vs
//
// setup interpolants for diffuse lighting
uniform vec3 lightPos0;
varying vec3 N, L;
void main(void)
{
// vertex MVP transform
gl_Position = gl_ModelViewProjectio
www.eeworm.com/read/201480/6966979
cpp vs_diffuse.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: vs_diffuse.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD
www.eeworm.com/read/143548/12862248
rc2 diffuse.rc2
//
// DIFFUSE.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
///
www.eeworm.com/read/330365/12898753
cpp vs_diffuse.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: vs_diffuse.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD
www.eeworm.com/read/400534/11575047
cpp vs_diffuse.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: vs_diffuse.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD
www.eeworm.com/read/231451/14233060
cpp vs_diffuse.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: vs_diffuse.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD
www.eeworm.com/read/4032/23289
cpp vs_diffuse.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: vs_diffuse.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD
www.eeworm.com/read/412940/2164876
h diffuse.vsa.h
#if !defined(__DIFFUSE_VSA_H__)
#define __DIFFUSE_VSA_H__
static const unsigned Diffuse_vsa[] = {
// ---------------------------------------------
// Shader Object Header
// -------------
www.eeworm.com/read/363991/2908983
h diffuse.vsa.h
#if !defined(__DIFFUSE_VSA_H__)
#define __DIFFUSE_VSA_H__
static const unsigned Diffuse_vsa[] = {
// ---------------------------------------------
// Shader Object Header
// -------------