代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/377754/2696725

vs diffuse.vs

// diffuse.vs // // setup interpolants for diffuse lighting uniform vec3 lightPos0; varying vec3 N, L; void main(void) { // vertex MVP transform gl_Position = gl_ModelViewProjectio
www.eeworm.com/read/201480/6966979

cpp vs_diffuse.cpp

////////////////////////////////////////////////////////////////////////////////////////////////// // // File: vs_diffuse.cpp // // Author: Frank Luna (C) All Rights Reserved // // System: AMD
www.eeworm.com/read/143548/12862248

rc2 diffuse.rc2

// // DIFFUSE.RC2 - resources Microsoft Visual C++ does not edit directly // #ifdef APSTUDIO_INVOKED #error this file is not editable by Microsoft Visual C++ #endif //APSTUDIO_INVOKED ///
www.eeworm.com/read/330365/12898753

cpp vs_diffuse.cpp

////////////////////////////////////////////////////////////////////////////////////////////////// // // File: vs_diffuse.cpp // // Author: Frank Luna (C) All Rights Reserved // // System: AMD
www.eeworm.com/read/400534/11575047

cpp vs_diffuse.cpp

////////////////////////////////////////////////////////////////////////////////////////////////// // // File: vs_diffuse.cpp // // Author: Frank Luna (C) All Rights Reserved // // System: AMD
www.eeworm.com/read/231451/14233060

cpp vs_diffuse.cpp

////////////////////////////////////////////////////////////////////////////////////////////////// // // File: vs_diffuse.cpp // // Author: Frank Luna (C) All Rights Reserved // // System: AMD
www.eeworm.com/read/4032/23289

cpp vs_diffuse.cpp

////////////////////////////////////////////////////////////////////////////////////////////////// // // File: vs_diffuse.cpp // // Author: Frank Luna (C) All Rights Reserved // // System: AMD
www.eeworm.com/read/412940/2164876

h diffuse.vsa.h

#if !defined(__DIFFUSE_VSA_H__) #define __DIFFUSE_VSA_H__ static const unsigned Diffuse_vsa[] = { // --------------------------------------------- // Shader Object Header // -------------
www.eeworm.com/read/363991/2908983

h diffuse.vsa.h

#if !defined(__DIFFUSE_VSA_H__) #define __DIFFUSE_VSA_H__ static const unsigned Diffuse_vsa[] = { // --------------------------------------------- // Shader Object Header // -------------