📄 diffuse.vsa.h
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#if !defined(__DIFFUSE_VSA_H__)
#define __DIFFUSE_VSA_H__
static const unsigned Diffuse_vsa[] = {
// ---------------------------------------------
// Shader Object Header
// ---------------------------------------------
// MAGIC (VS)
0x20205356,
// VERSION (3.0)
0xFFFF0003,
// HEADER SIZE (64 Bytes)
0x00000040,
// INPUT ATTRIBUTE SIZE
0x00000000,
// OUTPUT ATTRIBUTE SIZE
0x00000000,
// SAMPLER SIZE
0x00000000,
// INSTRUCTION SIZE
0x00000030,
// CONSTANT FLOAT SIZE
0x00000028,
// CONSTANT INTEGER SIZE
0x00000000,
// CONSTANT BOOLEAN SIZE
0x00000000,
// RESERVED
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
// ---------------------------------------------
// Pre-defined Attributes for input/output
// semantic decleration
//
// - FGSP_ATRBDEF_POSITION 0x10
// - FGSP_ATRBDEF_NORMAL 0x20
// - FGSP_ATRBDEF_PCOLOR 0x40
// - FGSP_ATRBDEF_SCOLOR 0x41
// - FGSP_ATRBDEF_TEXTURE0 0x80
// - FGSP_ATRBDEF_TEXTURE1 0x81
// - FGSP_ATRBDEF_TEXTURE2 0x82
// - FGSP_ATRBDEF_TEXTURE3 0x83
// - FGSP_ATRBDEF_TEXTURE4 0x84
// - FGSP_ATRBDEF_TEXTURE5 0x85
// - FGSP_ATRBDEF_TEXTURE6 0x86
// - FGSP_ATRBDEF_TEXTURE7 0x87
// - FGSP_ATRBDEF_POINTSIZE 0x01
// - FGSP_ATRBDEF_USERDEF0 0x02
// - FGSP_ATRBDEF_USERDEF1 0x03
// - FGSP_ATRBDEF_USERDEF2 0x04
// - FGSP_ATRBDEF_USERDEF3 0x05
// ---------------------------------------------
// ---------------------------------------------
// Instruction Area
// - 0x0, 0x4, 0x8, 0xc (Data at 0xC will not be written.)
// ---------------------------------------------
0x00000000, 0x0200e400, 0x048800e4, 0x00000000,
0x00000000, 0x0201e400, 0x049000e4, 0x00000000,
0x00000000, 0x0202e400, 0x04a000e4, 0x00000000,
0x00000000, 0x0203e400, 0x04c000e4, 0x00000000,
0x04000000, 0x0001e442, 0x044020e4, 0x00000000,
0x09000000, 0x01000002, 0x0a4021ff, 0x00000000,
0x00000000, 0x02060000, 0x00f820e4, 0x00000000,
0x08000000, 0x0100e402, 0x037820e4, 0x00000000,
0x00000000, 0x0101e401, 0x037821ff, 0x00000000,
0x00000000, 0x02050000, 0x20f820e4, 0x00000000,
0x07e40101, 0x0100e402, 0x0ef801e4, 0x00000000,
0x00000000, 0x00000000, 0x1e000000, 0x00000000,
// ---------------------------------------------
// Constant Float Registers (0 ~ 255)
// - x , y , z , w
// ---------------------------------------------
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0xbf13b646, 0xbf13b646, 0xbf13b646, 0x00000000,
0x3e99999a, 0x3e99999a, 0x3e99999a, 0x00000000,
0x3f333333, 0x3f333333, 0x3f333333, 0x00000000,
0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
#endif /*__DIFFUSE_VSA_H__*/
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