代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/136824/5848650
nvp simplefog.nvp
;
; Pixel shader
#include "SimpleFog.h"
; Declare pixel shader version 1.0
ps.1.0
tex t0 ; decal texture
mul r0, t0, v0 ; v0 = ambient + diffuse for front
www.eeworm.com/read/120251/6077363
extra entries.extra
/alpha_splat.material////
/diffuse.jpg////
/dirt01.jpg////
/dirt03.jpg////
/dirt04.jpg////
/dirt06.jpg////
/shadersplat.material////
/splat.asm////
/splat.program////
/splat.ps////
/splat3.a
www.eeworm.com/read/113165/6139377
extra entries.extra
/alpha_splat.material////
/diffuse.jpg////
/dirt01.jpg////
/dirt03.jpg////
/dirt04.jpg////
/dirt06.jpg////
/shadersplat.material////
/splat.asm////
/splat.program////
/splat.ps////
/splat3.a
www.eeworm.com/read/136824/5848611
nvv directionallightbump.nvv
; Directional Light, Diffuse and Specular.
; Viewer is non-local (constant half-vector)
#include "DirectionalLight.h"
#define R_NORMAL r1
#define S_WORLD r2
#define T_WORLD r3
#define SxT_WORL
www.eeworm.com/read/433389/7933348
h explosion.h
#ifndef _EXPLOSION_H
#define _EXPLOSION_H
struct Vertex2
{
D3DXVECTOR3 posit;
D3DCOLOR color;
enum FVF
{
FVF_Flags = D3DFVF_XYZ|D3DFVF_DIFFUSE
};
};
struct Particle
{
D3DX
www.eeworm.com/read/337400/12371668
h game_skinmesh.h
#pragma once
#include "stdafx.h"
#include "Game_Terrain.h"
#define D3DFVF_CUSTOM_BOUNDINGBOX D3DFVF_XYZ|D3DFVF_DIFFUSE
struct D3DXFRAME_DERIVED: public D3DXFRAME{
D3DXMATRIXA16 Com
www.eeworm.com/read/337400/12371680
h game_mesh.h
#pragma once
#include "stdafx.h"
#define D3DFVF_CUSTOM_BOUNDINGBOX D3DFVF_XYZ|D3DFVF_DIFFUSE
class Game_Mesh{
public:
LPD3DXMESH m_pMesh;
D3DMATERIAL9* m_pMeshMaterials; // M
www.eeworm.com/read/332467/3398295
h c3_font.h
#ifndef _c3_font_h_
#define _c3_font_h_
#include "c3_main.h"
#include "c3_common.h"
#define FONT_VERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 )
struct FontVertex
{
float x, y;
www.eeworm.com/read/447482/1702435
h c3_font.h
#ifndef _c3_font_h_
#define _c3_font_h_
#include "c3_main.h"
#include "c3_common.h"
#define FONT_VERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 )
struct FontVertex
{
float x, y;
www.eeworm.com/read/120251/6077361
entries
/alpha_splat.material/1.2/Tue Sep 28 10:05:20 2004//
/diffuse.jpg/1.1/Fri Sep 24 14:30:36 2004/-kb/
/dirt01.jpg/1.1/Fri Sep 24 14:30:36 2004/-kb/
/dirt03.jpg/1.1/Fri Sep 24 14:30:36 2004/-kb/
/dir