代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/136824/5848490
nvf lighting.nvf
#include "constants.h"
vs.1.0
// Helpers for the lighting
#beginfragment set_power
mov r_intensity.w, c_mat_power.w
#endfragment
#beginfragment clamp_diffuse_exponentiate_specular
lit r
www.eeworm.com/read/120251/6075659
material ogre.material
material Ogre/Earring
{
technique
{
pass
{
ambient 0.5 0.5 0
diffuse 1 1 0
texture_unit
{
texture spheremap.png
colour_op_ex add src_texture src_current
c
www.eeworm.com/read/113165/6137567
material ogre.material
material Ogre/Earring
{
technique
{
pass
{
ambient 0.5 0.5 0
diffuse 1 1 0
texture_unit
{
texture spheremap.png
colour_op_ex add src_texture src_current
c
www.eeworm.com/read/101007/6262505
h dpblend_sphere.h
class dpblend_sphere : public bsp_object
{
public:
dpblend_sphere() { type=TYPE_DPBLEND_SPHERE; lightdist=1e10; };
vector ambient,diffuse;
int pxlsize;
int normalmap;
int mode;
vecto
www.eeworm.com/read/208399/4993303
h dpblend_sphere.h
class dpblend_sphere : public bsp_object
{
public:
dpblend_sphere() { type=TYPE_DPBLEND_SPHERE; lightdist=1e10; };
vector ambient,diffuse;
int pxlsize;
int normalmap;
int mode;
vecto
www.eeworm.com/read/471457/6893196
dfm unit1.dfm
object Form1: TForm1
Left = 216
Top = 208
Width = 636
Height = 351
Caption = 'Diffuse'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height
www.eeworm.com/read/337398/12372072
cpp game_particle.cpp
#include "Game_User.h"
const DWORD CParticleSystem::POINTVERTEX::FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE;
CParticleSystem::CParticleSystem(LPDIRECT3DDEVICE9 pDevice,char *strTexture)
{
m_dwType
www.eeworm.com/read/418729/2084765
material tree.material
material SOLID/TEX/wood7.jpg
{
technique
{
pass
{
ambient 0.4 0.4 0.4 1
diffuse 1 1 1 1
scene_blend alpha_blend
texture_unit
{
texture wood7.jpg
}
}
}
www.eeworm.com/read/418729/2084766
material 3d-diggers_fir.material
material 3D-Diggers/fir01
{
technique Default
{
pass Main
{
ambient 0.5 0.5 0.5 1
diffuse 0.6 0.6 0.6 1
alpha_rejection greater_equal 128
texture_unit
{
textu
www.eeworm.com/read/418729/2084767
material plant1.mesh.material
material 3D-Diggers/plant1
{
technique Default
{
pass Main
{
ambient 0.5 0.5 0.5 1
diffuse 0.6 0.6 0.6 1
alpha_rejection greater_equal 128
texture_unit
{
textur