代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/136824/5848490

nvf lighting.nvf

#include "constants.h" vs.1.0 // Helpers for the lighting #beginfragment set_power mov r_intensity.w, c_mat_power.w #endfragment #beginfragment clamp_diffuse_exponentiate_specular lit r
www.eeworm.com/read/120251/6075659

material ogre.material

material Ogre/Earring { technique { pass { ambient 0.5 0.5 0 diffuse 1 1 0 texture_unit { texture spheremap.png colour_op_ex add src_texture src_current c
www.eeworm.com/read/113165/6137567

material ogre.material

material Ogre/Earring { technique { pass { ambient 0.5 0.5 0 diffuse 1 1 0 texture_unit { texture spheremap.png colour_op_ex add src_texture src_current c
www.eeworm.com/read/101007/6262505

h dpblend_sphere.h

class dpblend_sphere : public bsp_object { public: dpblend_sphere() { type=TYPE_DPBLEND_SPHERE; lightdist=1e10; }; vector ambient,diffuse; int pxlsize; int normalmap; int mode; vecto
www.eeworm.com/read/208399/4993303

h dpblend_sphere.h

class dpblend_sphere : public bsp_object { public: dpblend_sphere() { type=TYPE_DPBLEND_SPHERE; lightdist=1e10; }; vector ambient,diffuse; int pxlsize; int normalmap; int mode; vecto
www.eeworm.com/read/471457/6893196

dfm unit1.dfm

object Form1: TForm1 Left = 216 Top = 208 Width = 636 Height = 351 Caption = 'Diffuse' Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height
www.eeworm.com/read/337398/12372072

cpp game_particle.cpp

#include "Game_User.h" const DWORD CParticleSystem::POINTVERTEX::FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE; CParticleSystem::CParticleSystem(LPDIRECT3DDEVICE9 pDevice,char *strTexture) { m_dwType
www.eeworm.com/read/418729/2084765

material tree.material

material SOLID/TEX/wood7.jpg { technique { pass { ambient 0.4 0.4 0.4 1 diffuse 1 1 1 1 scene_blend alpha_blend texture_unit { texture wood7.jpg } } }
www.eeworm.com/read/418729/2084766

material 3d-diggers_fir.material

material 3D-Diggers/fir01 { technique Default { pass Main { ambient 0.5 0.5 0.5 1 diffuse 0.6 0.6 0.6 1 alpha_rejection greater_equal 128 texture_unit { textu
www.eeworm.com/read/418729/2084767

material plant1.mesh.material

material 3D-Diggers/plant1 { technique Default { pass Main { ambient 0.5 0.5 0.5 1 diffuse 0.6 0.6 0.6 1 alpha_rejection greater_equal 128 texture_unit { textur