代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/415786/11054114

h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by Delaunay.rc // #define IDC_M_DIFFUSE_G 3 #define IDD_ABOUTBOX 100 #defin
www.eeworm.com/read/414481/11110809

h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by Delaunay.rc // #define IDC_M_DIFFUSE_G 3 #define IDD_ABOUTBOX 100 #defin
www.eeworm.com/read/291752/8398282

cpp diffmultipathuncorr_sim.cpp

// // File = diffmultipathuncorr_sim.cpp // #define SIM_NAME "DiffMultipathUncorr\0" #define SIM_TITLE "Diffuse Multipath Channel Uncorrelated Tap Gains\0" #include "global_stuff.h" //=====
www.eeworm.com/read/291752/8398320

txt diffmultipathuncorr_full.txt

1030302_010615 Diffuse Multipath Channel Uncorrelated Tap Gains ================================================ Max_Pass_Number = 500 i_bit_gen Initial_Seed = 7733115 q_bit_gen Init
www.eeworm.com/read/291752/8398337

txt diffmultipathuncorr_short.txt

1030302_010615 Diffuse Multipath Channel Uncorrelated Tap Gains ================================================ Max_Pass_Number = 500 i_bit_gen Initial_Seed = 7733115 q_bit_gen Init
www.eeworm.com/read/428906/8829940

m irradwindow.m

%IRRADWINDOW Calculates the irradiation through window % % SYNTAX: E=irrad(Dh,En,iday,LST,gamma,beta) % % OUTPUT: vector E % E(1)= diffuse solar irradiation on an inclined surface % E(2)= dir
www.eeworm.com/read/186603/8922739

txt diffmultipathuncorr_full.txt

1030302_010615 Diffuse Multipath Channel Uncorrelated Tap Gains ================================================ Max_Pass_Number = 500 i_bit_gen Initial_Seed = 7733115 q_bit_gen Init
www.eeworm.com/read/186603/8922761

txt diffmultipathuncorr_short.txt

1030302_010615 Diffuse Multipath Channel Uncorrelated Tap Gains ================================================ Max_Pass_Number = 500 i_bit_gen Initial_Seed = 7733115 q_bit_gen Init
www.eeworm.com/read/165580/10057026

cpp diffmultipathuncorr_sim.cpp

// // File = diffmultipathuncorr_sim.cpp // #define SIM_NAME "DiffMultipathUncorr\0" #define SIM_TITLE "Diffuse Multipath Channel Uncorrelated Tap Gains\0" #include "global_stuff.h" //=====
www.eeworm.com/read/256755/7579083

fx simple.fx

// // Intro to HLSL // // Shader output, position and diffuse color struct VS_OUTPUT { float4 pos : POSITION; float4 diff : COLOR0; }; // The world view and projection matrices