代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/415786/11054114
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Delaunay.rc
//
#define IDC_M_DIFFUSE_G 3
#define IDD_ABOUTBOX 100
#defin
www.eeworm.com/read/414481/11110809
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Delaunay.rc
//
#define IDC_M_DIFFUSE_G 3
#define IDD_ABOUTBOX 100
#defin
www.eeworm.com/read/291752/8398282
cpp diffmultipathuncorr_sim.cpp
//
// File = diffmultipathuncorr_sim.cpp
//
#define SIM_NAME "DiffMultipathUncorr\0"
#define SIM_TITLE "Diffuse Multipath Channel Uncorrelated Tap Gains\0"
#include "global_stuff.h"
//=====
www.eeworm.com/read/291752/8398320
txt diffmultipathuncorr_full.txt
1030302_010615
Diffuse Multipath Channel Uncorrelated Tap Gains
================================================
Max_Pass_Number = 500
i_bit_gen
Initial_Seed = 7733115
q_bit_gen
Init
www.eeworm.com/read/291752/8398337
txt diffmultipathuncorr_short.txt
1030302_010615
Diffuse Multipath Channel Uncorrelated Tap Gains
================================================
Max_Pass_Number = 500
i_bit_gen
Initial_Seed = 7733115
q_bit_gen
Init
www.eeworm.com/read/428906/8829940
m irradwindow.m
%IRRADWINDOW Calculates the irradiation through window
%
% SYNTAX: E=irrad(Dh,En,iday,LST,gamma,beta)
%
% OUTPUT: vector E
% E(1)= diffuse solar irradiation on an inclined surface
% E(2)= dir
www.eeworm.com/read/186603/8922739
txt diffmultipathuncorr_full.txt
1030302_010615
Diffuse Multipath Channel Uncorrelated Tap Gains
================================================
Max_Pass_Number = 500
i_bit_gen
Initial_Seed = 7733115
q_bit_gen
Init
www.eeworm.com/read/186603/8922761
txt diffmultipathuncorr_short.txt
1030302_010615
Diffuse Multipath Channel Uncorrelated Tap Gains
================================================
Max_Pass_Number = 500
i_bit_gen
Initial_Seed = 7733115
q_bit_gen
Init
www.eeworm.com/read/165580/10057026
cpp diffmultipathuncorr_sim.cpp
//
// File = diffmultipathuncorr_sim.cpp
//
#define SIM_NAME "DiffMultipathUncorr\0"
#define SIM_TITLE "Diffuse Multipath Channel Uncorrelated Tap Gains\0"
#include "global_stuff.h"
//=====
www.eeworm.com/read/256755/7579083
fx simple.fx
//
// Intro to HLSL
//
// Shader output, position and diffuse color
struct VS_OUTPUT
{
float4 pos : POSITION;
float4 diff : COLOR0;
};
// The world view and projection matrices