simple.fx

来自「这是一个简单的3D游戏源码」· FX 代码 · 共 47 行

FX
47
字号
//
// Intro to HLSL
//

// Shader output, position and diffuse color
struct VS_OUTPUT
{
    float4 pos  : POSITION;
    float4 diff : COLOR0;
};

// The world view and projection matrices
float4x4 WorldViewProj : WORLDVIEWPROJECTION;
float Time = 1.0f;

// Transform our coordinates into world space
VS_OUTPUT Transform(
    float4 Pos  : POSITION)
{
    // Declare our return variable
    VS_OUTPUT Out = (VS_OUTPUT)0;

    // Transform our position
    Out.pos = mul(Pos, WorldViewProj);
    // Set our color
    Out.diff.r = 1 - Time;
    Out.diff.b = Time * WorldViewProj[2].yz;
    Out.diff.ga = Time * WorldViewProj[0].xy;
   
	
    // Return
    return Out;
}

technique TransformDiffuse
{
    pass P0
    {
        CullMode = None;

        // shaders
        VertexShader = compile vs_1_1 Transform();
        PixelShader  = NULL;
    }
}

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