代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/102460/15780294

cpp example4.cpp

/**************************************************************************** example4.cpp A GLUI program demonstrating nested columns --------------------------------------------------
www.eeworm.com/read/120251/6077369

material iplsm_basetexture.material

material IPLSM_BaseTexture { lod_distances 200 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0 1.0 1.0 texture_unit { // Base Textu
www.eeworm.com/read/113165/6139383

material iplsm_basetexture.material

material IPLSM_BaseTexture { lod_distances 200 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0 1.0 1.0 texture_unit { // Base Textu
www.eeworm.com/read/253422/12222573

material man2.material

material man2/CMan0001 { technique { pass { ambient 0.784314 0.784314 0.784314 1 diffuse 0.784314 0.784314 0.784314 1 cull_hardware none texture_unit { texture_
www.eeworm.com/read/412387/11201499

cpp materialview.cpp

// MaterialView.cpp : implementation of the CMaterialView class // #include "stdafx.h" #include "Material.h" #include "MaterialDoc.h" #include "MaterialView.h" //add down #include "gl\gl.
www.eeworm.com/read/350213/10758324

h myd3d.h

#ifndef __MY_D3D__ #define __MY_D3D__ #include #include #pragma comment(lib, "d3d9.lib") #pragma comment(lib, "d3dx9.lib") // Define vertex structure ///////////////////
www.eeworm.com/read/350213/10758463

cpp gameobject.cpp

// Object.cpp: implementation of the CObject class. // ////////////////////////////////////////////////////////////////////// //#include "MapEdit.h" #include "GameObject.h" #ifdef _DEBUG #
www.eeworm.com/read/350213/10758480

h myd3d.h

#ifndef __MY_D3D__ #define __MY_D3D__ #include #include #pragma comment(lib, "d3d9.lib") #pragma comment(lib, "d3dx9.lib") // Define vertex structure ///////////////////
www.eeworm.com/read/136824/5848379

h lighting.h

/****************************************************************************** Copyright (C) 1999, 2000 NVIDIA Corporation This file is provided without support, instruction, or implied warra
www.eeworm.com/read/136824/5848614

nvv directionallight.nvv

; Directional Light, Diffuse and Specular. ; Viewer is non-local (constant half-vector) #include "DirectionalLight.h" #define R_NORMAL r1 #define S_WORLD r2 #define T_WORLD r3 #define SxT_WORL