代码搜索:Diffuse
找到约 389 项符合「Diffuse」的源代码
代码结果 389
www.eeworm.com/read/102460/15780294
cpp example4.cpp
/****************************************************************************
example4.cpp
A GLUI program demonstrating nested columns
--------------------------------------------------
www.eeworm.com/read/120251/6077369
material iplsm_basetexture.material
material IPLSM_BaseTexture
{
lod_distances 200
technique
{
lod_index 0
pass
{
// Base Pass
ambient 1.0 1.0 1.0
diffuse 1.0 1.0 1.0
texture_unit
{
// Base Textu
www.eeworm.com/read/113165/6139383
material iplsm_basetexture.material
material IPLSM_BaseTexture
{
lod_distances 200
technique
{
lod_index 0
pass
{
// Base Pass
ambient 1.0 1.0 1.0
diffuse 1.0 1.0 1.0
texture_unit
{
// Base Textu
www.eeworm.com/read/253422/12222573
material man2.material
material man2/CMan0001
{
technique
{
pass
{
ambient 0.784314 0.784314 0.784314 1
diffuse 0.784314 0.784314 0.784314 1
cull_hardware none
texture_unit
{
texture_
www.eeworm.com/read/412387/11201499
cpp materialview.cpp
// MaterialView.cpp : implementation of the CMaterialView class
//
#include "stdafx.h"
#include "Material.h"
#include "MaterialDoc.h"
#include "MaterialView.h"
//add down
#include "gl\gl.
www.eeworm.com/read/350213/10758324
h myd3d.h
#ifndef __MY_D3D__
#define __MY_D3D__
#include
#include
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
// Define vertex structure ///////////////////
www.eeworm.com/read/350213/10758463
cpp gameobject.cpp
// Object.cpp: implementation of the CObject class.
//
//////////////////////////////////////////////////////////////////////
//#include "MapEdit.h"
#include "GameObject.h"
#ifdef _DEBUG
#
www.eeworm.com/read/350213/10758480
h myd3d.h
#ifndef __MY_D3D__
#define __MY_D3D__
#include
#include
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
// Define vertex structure ///////////////////
www.eeworm.com/read/136824/5848379
h lighting.h
/******************************************************************************
Copyright (C) 1999, 2000 NVIDIA Corporation
This file is provided without support, instruction, or implied warra
www.eeworm.com/read/136824/5848614
nvv directionallight.nvv
; Directional Light, Diffuse and Specular.
; Viewer is non-local (constant half-vector)
#include "DirectionalLight.h"
#define R_NORMAL r1
#define S_WORLD r2
#define T_WORLD r3
#define SxT_WORL