代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/314088/13575238

txt texblendps.txt

// File: ps_multitex.txt // Desc: Pixel shader that does multitexturing. // Globals sampler AlphaTex; sampler Texture1; sampler Texture2; sampler Texture3; float3x3 mat3x3; //Structures struc
www.eeworm.com/read/101130/6239248

cpp mgcoglmaterialstate.cpp

// Magic Software, Inc. // http://www.magic-software.com // Copyright (c) 2000, All Rights Reserved // // Source code from Magic Software is supplied under the terms of a license // agreement and
www.eeworm.com/read/101018/6260829

h mathd3d.h

/******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
www.eeworm.com/read/101018/6261022

h mathd3d.h

/******************************************************************** * Advanced 3D Game Programming using DirectX 9.0 * *****************************************************************
www.eeworm.com/read/101018/6261160

h mathd3d.h

/******************************************************************** * Advanced 3D Game Programming using DirectX 9.0 * *****************************************************************
www.eeworm.com/read/101018/6261384

h mathd3d.h

/******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
www.eeworm.com/read/101018/6261593

h mathd3d.h

/******************************************************************** * Advanced 3D Game Programming using DirectX 9.0 * *****************************************************************
www.eeworm.com/read/101018/6261704

h mathd3d.h

/******************************************************************** * Advanced 3D Game Programming using DirectX 9.0 * *****************************************************************
www.eeworm.com/read/492929/6414173

m ar_gd.m

% PURPOSE: An example using ar_g(), % prt(), % plt(), % Bayesian gibbs sampling for the ar model %----------------------------------------------
www.eeworm.com/read/113908/15444475

cpp mirror.cpp

#if !defined (parm) #define parm #include #include #endif #include #include"MyFont.h" #include"stdio.h" //================ LPDIRECT3D9 g_pD3D=NULL