mathd3d.h
来自「<B>DirectX9.0 3D游戏编程</B>」· C头文件 代码 · 共 63 行
H
63 行
/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* copyright (c) 2003 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
#ifndef _MATHD3D_H
#define _MATHD3D_H
// notice the striking similarity to D3DVERTEX
struct sVertex
{
point3 loc;
point3 norm;
float u, v; // Texture coords
sVertex(){}
sVertex( const point3& inLoc, const point3& inNorm, float inU = 0, float inV = 0 ) :
loc( inLoc ), norm( inNorm ), u( inU ), v( inV )
{
}
};
// and this fella could be mistaken for D3DLVERTEX
struct sLitVertex
{
point3 loc;
unsigned long diffuse; // The diffuse color of this vertex
unsigned long specular; // the specular color
float u, v; // Texture coords
sLitVertex(){}
sLitVertex(
const point3& inLoc,
unsigned long inDiff = 0,
unsigned long inSpec = 0,
float inU = 0,
float inV = 0) :
loc( inLoc ), diffuse( inDiff ), specular( inSpec ),
u( inU ), v( inV )
{
}
};
// D3DTLVERTEX? no, this is his cousin.
struct sTLVertex
{
point3 sLoc; // location in screenspace (hence the s)
float rhw; // inverse w coordinate (from projection matrix mult)
unsigned long diffuse; // The diffuse color of this vertex
unsigned long specular; // the specular color
float u, v; // Texture coordinates
};
#endif //_MATHD3D_H
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