代码搜索:Diffuse

找到约 389 项符合「Diffuse」的源代码

代码结果 389
www.eeworm.com/read/231451/14233294

txt transform.txt

//////////////////////////////////////////////////////////////////////////// // // File: transform.txt // // Author: Frank Luna (C) All Rights Reserved // // System: AMD Athlon 1800+ XP, 512 D
www.eeworm.com/read/129636/14235196

m exm09077_1.m

clf reset,t=(0:20)/20;r=2.5-cos(2*pi*t); [x,y,z]=cylinder(r,40); % [C,CMAP]=imread('trees.tif'); CC=double(C)+1; % %。 surface(x,y,z,'Cdata',flipud(CC),'FaceColor','texturemap','
www.eeworm.com/read/212376/15157340

m exm09077_1.m

clf reset,t=(0:20)/20;r=2.5-cos(2*pi*t); [x,y,z]=cylinder(r,40); % [C,CMAP]=imread('trees.tif'); CC=double(C)+1; % %。 surface(x,y,z,'Cdata',flipud(CC),'FaceColor','texturemap','
www.eeworm.com/read/270032/11051343

pov test.pov

#declare Black=color rgb #declare Red=color rgb #declare White=color rgb #declare Yellow=color rgb #declare Blue=color rgb camera{location direction
www.eeworm.com/read/200131/15440274

m exm09077_1.m

clf reset,t=(0:20)/20;r=2.5-cos(2*pi*t); [x,y,z]=cylinder(r,40); % [C,CMAP]=imread('trees.tif'); CC=double(C)+1; % %。 surface(x,y,z,'Cdata',flipud(CC),'FaceColor','texturemap','
www.eeworm.com/read/385414/8806174

cpp material.cpp

// Material.cpp: implementation of the CMaterial class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "RayTrace.h" #include "Material.h"
www.eeworm.com/read/381628/9081103

vsh perpixelpick.vsh

vs.1.1 ;Do the final transformation and emit it in oPos. This ;is completely independent of the lighting operations dp4 oPos.x, v0, c0 dp4 oPos.y, v0, c1 dp4 oPos.z, v0, c2 dp4 oPos.w, v0, c3
www.eeworm.com/read/381628/9081140

vsh comparedepth.vsh

vs.1.1 ;Output the position dp4 oPos.x, v0, c0 dp4 oPos.y, v0, c1 dp4 oPos.z, v0, c2 dp4 oPos.w, v0, c3 ;Compute the distance from the vertex to the light dp4 r1.z, v0, c12
www.eeworm.com/read/363372/9953060

mat thing_light.mat

{MATERIAL} {NAME} : {7 - Default} {DIFFUSE} : {(color 150 150 150)} {AMBIENT} : {(color 150 150 150)} {SPECULAR} : {(color 229.5 229.5 229.5)} {SPECULARLEVEL} : {0.0} {SOFTEN} : {0.1} {TEXTUR
www.eeworm.com/read/363372/9953074

mat dynamicthing.mat

{MATERIAL} {NAME} : {1 - Default} {DIFFUSE} : {(color 150 150 150)} {AMBIENT} : {(color 150 150 150)} {SPECULAR} : {(color 229.5 229.5 229.5)} {SPECULARLEVEL} : {0.0} {SOFTEN} : {0.1} {TEXTUR