代码搜索:Create
找到约 10,000 项符合「Create」的源代码
代码结果 10,000
www.eeworm.com/read/404196/11490541
pas soundin.pas
unit soundin;
//I was stupidly freeing the wav header data before calling an event, this
//caused intermittent Access Violations. This is now fixed.
//adapted and changed to build good voip
www.eeworm.com/read/404196/11490556
pas soundout.pas
unit soundout;
{-----------------------------------------------------------------------------
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); yo
www.eeworm.com/read/404072/11492060
txt 建表语句1.txt
---1\创建一个数据库。
-- 这一步可以不要,但是有了这一步,你做题时所产生的“垃圾”就不会留在系统自带的
-- 6个数据库中。当我们做完题目后,将自己建立的数据库删除,就解决了所有的垃圾问题。
<mark>create</mark> database mydata
---2\打开新创建的数据库。
use mydata
---3\创建3个表,这3个表被放在 mydata 数据库中。
...
www.eeworm.com/read/404072/11492064
txt 建表语句2.txt
教务管理
--------(表:学生)
use 教务管理
create table Student(
Sno int primary key not null,
Sname nvarchar (20) not null,
Sex char (2) check ( sex in('男','女')) null,
Age tinyint null,
Phone varchar (
www.eeworm.com/read/403950/11496291
txt readme.txt
===============================================================================
Data Structures For Game Programmers
Ron Penton
Game Demonstration 20-1
============================================
www.eeworm.com/read/403944/11498025
cpp e06-03.cpp
// =======================================================
// Chapter 6, Example 3
// Using the SLinkedList and SListIterator classes
// =======================================================
#
www.eeworm.com/read/402770/11527994
cpp ex145_odbc.cpp
#include
using namespace std;
#include
#if !defined(_WINDOWS_) && !defined(_WIN64)
#define OTL_ODBC
#else
#define OTL_ODBC_POSTGRESQL // required with PG ODBC on Windows
www.eeworm.com/read/402770/11528372
cpp ex138_odbc.cpp
#include
using namespace std;
#include
#define OTL_ODBC // Compile OTL 4.0 / ODBC Firebird
// #define OTL_ODBC_UNIX // uncomment this line if UnixODBC is used
#include
www.eeworm.com/read/402683/11529691
cpp main.cpp
//-----------------------------------------------------------------------
//
// Name: main.h
//
// Author: Mat Buckland 2002
//
// Desc: code example to show how to create and manipulate a s
www.eeworm.com/read/402683/11529989
cpp main.cpp
//-----------------------------------------------------------------------
//
// Name: GDI_Backbuffer2 example project
//
// Author: Mat Buckland 2002
//
// Desc: Code demonstrating the cr