代码搜索:Coverage
找到约 1,248 项符合「Coverage」的源代码
代码结果 1,248
www.eeworm.com/read/169697/5414724
in cov2html.in
#! /usr/bin/perl
# -*- Mode:perl ; -*-
#
# This file converts a coverate data file, produced by the simple coverage
# package, into an html file showing the covered and uncovered parts of the
# code.
www.eeworm.com/read/341021/3261396
in cov2html.in
#! /usr/bin/perl
# -*- Mode:perl ; -*-
#
# This file converts a coverate data file, produced by the simple coverage
# package, into an html file showing the covered and uncovered parts of the
# code.
www.eeworm.com/read/352790/3092947
run_questa
vlib work
vlog -f compile_questa_sv.f
vsim -do vsim.do -c -suppress 3829 -coverage +define+DOTEST top
www.eeworm.com/read/363101/9967613
txt readme.txt
This directory contains the (fledgling) test suite for Expat. The
tests provide general unit testing and regression coverage. The tests
are not expected to be useful examples of Expat usage; see t
www.eeworm.com/read/229396/14340779
txt readme.txt
This directory contains the (fledgling) test suite for Expat. The
tests provide general unit testing and regression coverage. The tests
are not expected to be useful examples of Expat usage; see t
www.eeworm.com/read/170239/5406026
c bbc.c
/* bbc.c:
* Support some basic ability to to basic-block-coverage.
* This is VERY basic; nevertheless, useful. It simply organizes
* the ability to determine if a block of code was executed or not
www.eeworm.com/read/262041/4317900
c bbc.c
/* bbc.c:
* Support some basic ability to to basic-block-coverage.
* This is VERY basic; nevertheless, useful. It simply organizes
* the ability to determine if a block of code was executed or
www.eeworm.com/read/272242/10965211
h ogr_avc.h
/******************************************************************************
* $Id: ogr_avc.h,v 1.6 2006/06/28 13:31:32 fwarmerdam Exp $
*
* Project: Arc/Info Coverage (E00 & Binary) Reader
*
www.eeworm.com/read/120251/6077350
material shadersplat.material
material Splat
{
technique
{
pass
{
fragment_program_ref splat4arb
{
}
texture_unit
{
texture terrain.Coverage.png
filtering point point none
}
www.eeworm.com/read/113165/6139364
material shadersplat.material
material Splat
{
technique
{
pass
{
fragment_program_ref splat4arb
{
}
texture_unit
{
texture terrain.Coverage.png
filtering point point none
}