代码搜索:Coverage

找到约 1,248 项符合「Coverage」的源代码

代码结果 1,248
www.eeworm.com/read/169697/5414724

in cov2html.in

#! /usr/bin/perl # -*- Mode:perl ; -*- # # This file converts a coverate data file, produced by the simple coverage # package, into an html file showing the covered and uncovered parts of the # code.
www.eeworm.com/read/341021/3261396

in cov2html.in

#! /usr/bin/perl # -*- Mode:perl ; -*- # # This file converts a coverate data file, produced by the simple coverage # package, into an html file showing the covered and uncovered parts of the # code.
www.eeworm.com/read/352790/3092947

run_questa

vlib work vlog -f compile_questa_sv.f vsim -do vsim.do -c -suppress 3829 -coverage +define+DOTEST top
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txt readme.txt

This directory contains the (fledgling) test suite for Expat. The tests provide general unit testing and regression coverage. The tests are not expected to be useful examples of Expat usage; see t
www.eeworm.com/read/229396/14340779

txt readme.txt

This directory contains the (fledgling) test suite for Expat. The tests provide general unit testing and regression coverage. The tests are not expected to be useful examples of Expat usage; see t
www.eeworm.com/read/170239/5406026

c bbc.c

/* bbc.c: * Support some basic ability to to basic-block-coverage. * This is VERY basic; nevertheless, useful. It simply organizes * the ability to determine if a block of code was executed or not
www.eeworm.com/read/262041/4317900

c bbc.c

/* bbc.c: * Support some basic ability to to basic-block-coverage. * This is VERY basic; nevertheless, useful. It simply organizes * the ability to determine if a block of code was executed or
www.eeworm.com/read/272242/10965211

h ogr_avc.h

/****************************************************************************** * $Id: ogr_avc.h,v 1.6 2006/06/28 13:31:32 fwarmerdam Exp $ * * Project: Arc/Info Coverage (E00 & Binary) Reader *
www.eeworm.com/read/120251/6077350

material shadersplat.material

material Splat { technique { pass { fragment_program_ref splat4arb { } texture_unit { texture terrain.Coverage.png filtering point point none }
www.eeworm.com/read/113165/6139364

material shadersplat.material

material Splat { technique { pass { fragment_program_ref splat4arb { } texture_unit { texture terrain.Coverage.png filtering point point none }