📄 shadersplat.material
字号:
material Splat
{
technique
{
pass
{
fragment_program_ref splat4arb
{
}
texture_unit
{
texture terrain.Coverage.png
filtering point point none
}
texture_unit
{
texture splatting_rock.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
texture splatting_grass.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
texture splatting_sand.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
texture splatting_snow.jpg
scale 0.01 0.01
tex_address_mode mirror
}
}
}
technique
{
pass
{
fragment_program_ref splat3arb
{
}
texture_unit
{
texture terrain.Coverage.png
filtering point point none
}
texture_unit
{
texture splatting_rock.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
texture splatting_grass.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
texture splatting_sand.jpg
scale 0.01 0.01
tex_address_mode mirror
}
}
}
}
material SplatLerp
{
technique
{
pass
{
fragment_program_ref splat3lerparb
{
}
texture_unit
{
texture terrain.Coverage.png
filtering point point none
}
texture_unit
{
texture splatting_rock.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
texture splatting_grass.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
texture splatting_sand.jpg
scale 0.01 0.01
tex_address_mode mirror
}
}
}
technique
{
pass
{
fragment_program_ref splat4lerparb
{
}
texture_unit
{
texture terrain.Coverage.png
filtering point point none
}
texture_unit
{
texture splatting_rock.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
texture splatting_grass.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
texture splatting_sand.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
texture splatting_snow.jpg
scale 0.01 0.01
tex_address_mode mirror
}
}
}
}
material SplatAtlas
{
technique
{
pass
{
fragment_program_ref splatatlasarb
{
}
texture_unit
{
texture terrain.Coverage.png
filtering point point none
}
texture_unit
{
texture splatting_grass.jpg
//scale 0.05 0.05
//tex_address_mode mirror
}
}
}
}
material Splat3d
{
technique
{
pass
{
fragment_program_ref splatarb
{
}
texture_unit
{
texture terrain.Coverage.png
filtering point point none
}
texture_unit
{
texture none
filtering point point none
scale 0.05 0.05
tex_address_mode mirror
}
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -