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Control System 的代码
control.v
module control(clk,start,zero,opcode,writepc,selldst,writemem,writeir,selload,selst,writereg,selalua,selalub,aluop,writezero);
input clk,start,zero;
input [5:0] opcode;
output writepc,selldst,w
control.m
function theResult = control(self, theStyle, ...
theNormalizedPosition, thePixelOffset, ...
varargin)
% ps/control -- Create UIControl for "ps".
% control(self, 'theStyle', theNormalized
control.vqm
//
// Written by Synplify
// Thu May 10 09:13:51 2001
//
// Source file index table:
// Object locations will have the form :
// file 0 "noname"
// file 1 "\d:\!projects\launch_team
control.csf
DEFAULT_DEVICE_OPTIONS
{
RESERVE_PIN = "AS INPUT TRI-STATED";
RESERVE_ALL_UNUSED_PINS = "AS OUTPUT DRIVING GROUND";
HEXOUT_FILE_COUNT_DIRECTION = UP;
HEXOUT_FILE_START_ADDRESS = 0;
GENERATE
control.esf
OPTIONS_FOR_INDIVIDUAL_NODES_ONLY
{
clk_ctrl : GLOBAL_SIGNAL = ON;
}
TIMING_REQUIREMENTS
{
clk_ctrl : CLOCK_SETTINGS = clk_ctrl_setting;
}
control.psf
CLOCK(clk_ctrl_setting)
{
DIVIDE_BASE_CLOCK_PERIOD_BY = 1;
MULTIPLY_BASE_CLOCK_PERIOD_BY = 1;
INVERT_BASE_CLOCK = OFF;
DUTY_CYCLE = 49;
INCLUDE_EXTERNAL_PIN_DELAYS_IN_FMAX_CALCULATIONS = OF
control.quartus
FILES
{
VQM_FILE = control.vqm;
}
COMPILER_SETTINGS_LIST
{
COMPILER_SETTINGS = control;
}
SIMULATOR_SETTINGS_LIST
{
SIMULATOR_SETTINGS = control;
}
SOFTWARE_SETTINGS_LIST
{
SOFTWARE_