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camera.m

%CAMERA Camera imaging model % % uv = CAMERA(C, p) % uv = CAMERA(C, p, T) % % Implement the perspective, scaling and offset encapsulated in the % camera calibration matrix C. P is a list of 3D world

camera.java

/* * Copyright (C) 2004 MobileBlogger Development Team */ package net.sourceforge.mobileblogger; import java.io.IOException; import javax.microedition.lcdui.*; import javax.microedition.media.*; im

camera.cpp

// camera.cpp: implementation of the Camera class. // ////////////////////////////////////////////////////////////////////// #include "camera.h" #include "global.h" Camera cam; ///////////

camera.h

// camera.h: interface for the Camera class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_CAMERA_H__C1A527C3_CCD1_4C62_98EE_99567F6DF52F__INCLUDED_)

camera.h

#ifndef __CAMERA_H__ #define __CAMERA_H__ #include #include #include "fs_api.h" #define USE_YUV 1 //#define USE_RGB 1 #define QUAL_DEFAULT 80 /

camera.c

/* * Camera utilities interface */ #include "camera.h" #include "fs_api.h" #ifndef NULL #define NULL 0 #endif void camera_open(void) { cim_init(); #ifdef CONFIG_OV7660 init_ov7660(); #en

camera.h

/* * MX21 Camera Library API * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Softwa