camera.h
来自「Cal3D实现虚拟角色 Cal3D实现虚拟角色」· C头文件 代码 · 共 32 行
H
32 行
// camera.h: interface for the Camera class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CAMERA_H__C1A527C3_CCD1_4C62_98EE_99567F6DF52F__INCLUDED_)
#define AFX_CAMERA_H__C1A527C3_CCD1_4C62_98EE_99567F6DF52F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class Camera
{
public :
float x,y,z,theta,psi,gama;
float fovy,aspect,znear,zfar;
long vx,vy,width,height;
float vvv;
public :
Camera();
virtual ~Camera();
void Place(float x,float y,float z,float theta,float psi,float gama);
void Setup(float fovy,float aspect,float znear,float zfar,
long vx,long vy,long width,long height);
};
extern Camera cam;
#endif // !defined(AFX_CAMERA_H__C1A527C3_CCD1_4C62_98EE_99567F6DF52F__INCLUDED_)
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