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找到约 4,589 项符合 Camera 的代码

dc1394_capture.c

/* * 1394-Based Digital Camera Capture Code for the Control Library * * Written by Chris Urmson * * This library is free software; you can redistribute it and/or * modify it

makefile

h8k-camera-objs := ov2640.o ovcamerachip.o chg-pxa_ov_camera.o obj-$(CONFIG_PXA_CAMERA_H8K) += h8k-camera.o clean: rm *.o *.ko *.mod.* -f

camera.sln

Microsoft Visual Studio Solution File, Format Version 8.00 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Camera", "Camera.vcproj", "{F381ADA1-4767-4421-AE6A-6B40BDB35B46}" ProjectSection(Pro

camera.java

import java.awt.*; public class camera{ public static vector position; public static vector view_Direction; public static boolean MOVE_FORWARD, MOVE_BACKWARD, SLIDE_LEFT, SLIDE_RIGHT, UP_

lightsource.java

public class LightSource{ public static vector s1_ = new vector(0,10,-5); public static vector s1 = new vector(0, 10,-5); public static void update(){ s1.set(s1_); s1.subtract(camera.p

camcalp_c.m

%CAMCALP_C Camera calibration matrix from parameters (central projection) % % C = CAMCALP_C(cp) % C = CAMCALP_C(cp, Tcam) % C = CAMCALP_C(cp, pC, x, z) % % Compute a 3x4 camera calibration matrix from

gcamera.m

%GCAMERA graphical camera model % % H = GCAMERA(NAME, C, DIMS) % % Create a graphical camera with name NAME, pixel dimensions given by % DIMS = [xmin xmax ymin ymax] for the axes, and calibration mat

camera.cpp

#include "Camera.h" CCamera::CCamera() { m_pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f); m_right = D3DXVECTOR3(1.0f, 0.0f, 0.0f); m_look = D3DXVECTOR3(0.0f, 0.0f, 1.0f); m_up = D3DXVECTOR3(0.

camera.cpp

#include "..\..\GameEngine\GameEngine_Common.h" #include "Camera.h" CCamera::CCamera() { m_pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f); m_right = D3DXVECTOR3(1.0f, 0.0f, 0.0f); m_look = D3DXVECT

camera.cpp

// Sh: A GPU metaprogramming language. // // Copyright 2003-2005 Serious Hack Inc. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser G