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Camera 的代码
dc1394_capture.c
/*
* 1394-Based Digital Camera Capture Code for the Control Library
*
* Written by Chris Urmson
*
* This library is free software; you can redistribute it and/or
* modify it
makefile
h8k-camera-objs := ov2640.o ovcamerachip.o chg-pxa_ov_camera.o
obj-$(CONFIG_PXA_CAMERA_H8K) += h8k-camera.o
clean:
rm *.o *.ko *.mod.* -f
camera.sln
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Camera", "Camera.vcproj", "{F381ADA1-4767-4421-AE6A-6B40BDB35B46}"
ProjectSection(Pro
camera.java
import java.awt.*;
public class camera{
public static vector position;
public static vector view_Direction;
public static boolean MOVE_FORWARD, MOVE_BACKWARD, SLIDE_LEFT, SLIDE_RIGHT, UP_
lightsource.java
public class LightSource{
public static vector s1_ = new vector(0,10,-5);
public static vector s1 = new vector(0, 10,-5);
public static void update(){
s1.set(s1_);
s1.subtract(camera.p
camcalp_c.m
%CAMCALP_C Camera calibration matrix from parameters (central projection)
%
% C = CAMCALP_C(cp)
% C = CAMCALP_C(cp, Tcam)
% C = CAMCALP_C(cp, pC, x, z)
%
% Compute a 3x4 camera calibration matrix from
gcamera.m
%GCAMERA graphical camera model
%
% H = GCAMERA(NAME, C, DIMS)
%
% Create a graphical camera with name NAME, pixel dimensions given by
% DIMS = [xmin xmax ymin ymax] for the axes, and calibration mat
camera.cpp
#include "Camera.h"
CCamera::CCamera()
{
m_pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
m_right = D3DXVECTOR3(1.0f, 0.0f, 0.0f);
m_look = D3DXVECTOR3(0.0f, 0.0f, 1.0f);
m_up = D3DXVECTOR3(0.
camera.cpp
#include "..\..\GameEngine\GameEngine_Common.h"
#include "Camera.h"
CCamera::CCamera()
{
m_pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
m_right = D3DXVECTOR3(1.0f, 0.0f, 0.0f);
m_look = D3DXVECT
camera.cpp
// Sh: A GPU metaprogramming language.
//
// Copyright 2003-2005 Serious Hack Inc.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser G