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Camera 的代码
camera.cpp
/* Camera.cpp
*
* abril, 2002 - Luciana Nedel
* adaptado por Carla Freitas
*
* Exemplo para manipula玢o de c鈓era em OpenGL
*/
/* include de definicoes das funcoes da glut
glut.h incl
zc030x_cameras.h
#ifndef h_Zc030x_Cameras_h
#define h_Zc030x_Cameras_h
/* Declaration file for camera specific */
/* Zc030x -- Driver -- Zc030x */
/* This file is under GPL */
/* Copyright :
camera.cpp
#include "camera.h"
#include "math.h"
#include
#include "windows.h"
#define SQR(x) (x*x)
#define NULL_VECTOR F3dVector(0.0f,0.0f,0.0f)
SF3dVector F3dVector ( GLfloat x, GLfloat
camera.h
//***************************************************************************
//
// Advanced CodeColony Camera
// Philipp Crocoll, 2003
//
//******************************************************
camerainput.h
#pragma once
#include "VideoInput.h"
#include
class CameraInput :
public VideoInput
{
public:
CameraInput( void ){type = CAMERA;};
virtual ~CameraInput( void ){};
virtual voi
camera.cpp
#include "StdAfx.h"
#include "Camera.h"
#include "CarObject.h"
#include "CarObject.h"
#include "MathUtil.h"
#include "OGLutil.h"
//-------------------------------------------------------------
settings.cfg
exec camera.cfg
main.cpp
#include "STLReader.h"
#include "PsGL.h"
#include
bool bIsFullscreen = false;
CModel3D model;
PsGLCamera camera;
PsGLLight* pLight = NULL;
int pre_x;
int pre_y;
int wi
readme
ARToolKitPlus 2.1.1
ARToolKit is a software library that can be used to calculate
camera position and orientation relative to physical markers
in real time. This enables the easy development of a