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找到约 4,589 项符合 Camera 的代码

camera.cpp

/* Camera.cpp * * abril, 2002 - Luciana Nedel * adaptado por Carla Freitas * * Exemplo para manipula玢o de c鈓era em OpenGL */ /* include de definicoes das funcoes da glut glut.h incl

zc030x_cameras.h

#ifndef h_Zc030x_Cameras_h #define h_Zc030x_Cameras_h /* Declaration file for camera specific */ /* Zc030x -- Driver -- Zc030x */ /* This file is under GPL */ /* Copyright :

camera.cpp

#include "camera.h" #include "math.h" #include #include "windows.h" #define SQR(x) (x*x) #define NULL_VECTOR F3dVector(0.0f,0.0f,0.0f) SF3dVector F3dVector ( GLfloat x, GLfloat

camera.h

//*************************************************************************** // // Advanced CodeColony Camera // Philipp Crocoll, 2003 // //******************************************************

camerainput.h

#pragma once #include "VideoInput.h" #include class CameraInput : public VideoInput { public: CameraInput( void ){type = CAMERA;}; virtual ~CameraInput( void ){}; virtual voi

camera.cpp

#include "StdAfx.h" #include "Camera.h" #include "CarObject.h" #include "CarObject.h" #include "MathUtil.h" #include "OGLutil.h" //-------------------------------------------------------------

main.cpp

#include "STLReader.h" #include "PsGL.h" #include bool bIsFullscreen = false; CModel3D model; PsGLCamera camera; PsGLLight* pLight = NULL; int pre_x; int pre_y; int wi

readme

ARToolKitPlus 2.1.1 ARToolKit is a software library that can be used to calculate camera position and orientation relative to physical markers in real time. This enables the easy development of a