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Camera 的代码
camera.m
%CAMERA Camera imaging model
%
% uv = CAMERA(C, p)
% uv = CAMERA(C, p, T)
%
% Implement the perspective, scaling and offset encapsulated in the
% camera calibration matrix C. P is a list of 3D world
camera.cpp
#include "Camera.h"
CCamera::CCamera()
{
m_pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
m_right = D3DXVECTOR3(1.0f, 0.0f, 0.0f);
m_look = D3DXVECTOR3(0.0f, 0.0f, 1.0f);
m_up = D3DXVECTOR3(0.
camera.h
#ifndef Camera_Include
#define Camera_Include
#include "..\..\GameEngine\GameEngine_Common.h"
class CCamera{
private:
D3DXVECTOR3 m_pos; //摄影机的位置
D3DXVECTOR3 m_right; //摄影机的右方向
D3DXVECTO
camera.cpp
#include "..\..\GameEngine\GameEngine_Common.h"
#include "Camera.h"
CCamera::CCamera()
{
m_pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
m_right = D3DXVECTOR3(1.0f, 0.0f, 0.0f);
m_look = D3DXVECT
camera.h
#ifndef Camera_Include
#define Camera_Include
#include "..\..\GameEngine\GameEngine_Common.h"
class CCamera{
private:
D3DXVECTOR3 m_pos; //摄影机的位置
D3DXVECTOR3 m_right; //摄影机的右方向
D3DXVECTO
camera.cpp
// Sh: A GPU metaprogramming language.
//
// Copyright 2003-2005 Serious Hack Inc.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser G