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找到约 5,548 项符合 Camera 的代码

camera.m

%CAMERA Camera imaging model % % uv = CAMERA(C, p) % uv = CAMERA(C, p, T) % % Implement the perspective, scaling and offset encapsulated in the % camera calibration matrix C. P is a list of 3D world

camera.cpp

#include "Camera.h" CCamera::CCamera() { m_pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f); m_right = D3DXVECTOR3(1.0f, 0.0f, 0.0f); m_look = D3DXVECTOR3(0.0f, 0.0f, 1.0f); m_up = D3DXVECTOR3(0.

camera.h

#ifndef Camera_Include #define Camera_Include #include "..\..\GameEngine\GameEngine_Common.h" class CCamera{ private: D3DXVECTOR3 m_pos; //摄影机的位置 D3DXVECTOR3 m_right; //摄影机的右方向 D3DXVECTO

camera.cpp

#include "..\..\GameEngine\GameEngine_Common.h" #include "Camera.h" CCamera::CCamera() { m_pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f); m_right = D3DXVECTOR3(1.0f, 0.0f, 0.0f); m_look = D3DXVECT

camera.h

#ifndef Camera_Include #define Camera_Include #include "..\..\GameEngine\GameEngine_Common.h" class CCamera{ private: D3DXVECTOR3 m_pos; //摄影机的位置 D3DXVECTOR3 m_right; //摄影机的右方向 D3DXVECTO

camera.cpp

// Sh: A GPU metaprogramming language. // // Copyright 2003-2005 Serious Hack Inc. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser G