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Camera 的代码
blend_anim_demo.cpp
///////////////////////////////////////////////////////////////////////////////
//
// File: blend_anim_demo.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: Athlon 1800+ XP,
d3dxcreate.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: d3dxcreate.cpp
//
// Author: Frank D. Luna (C) All Rights Reserved
//
// System:
d3dxcreate.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: d3dxcreate.cpp
//
// Author: Frank D. Luna (C) All Rights Reserved
//
// System:
config.h
#ifndef __CONFIG_H__
#define __CONFIG_H__
#include "Phocus1820BSP.h"
#include "CommonDef.h"
#include "Net.h"
class CConfigure
{
private:
NET_PARAM m_stEthInfo;
MODE_INFO m_stModeInfo;
un_autocameracontrol.h
/******************************************************************************
COPYRIGHTS (C), 2008, UNIC Technologies, Inc.
FILE NAME: UN_AutoCameraControl.h
AUTHOR: Steve Tang
COMMENTS: a
rei2c.tan.qmsg
{ "Info" "IQEXE_SEPARATOR" "" "Info: *******************************************************************" { } { } 3}
{ "Info" "IQEXE_START_BANNER_PRODUCT" "Timing Analyzer Quartus II " "Info: Runni
bbopts.m
function opts = bbopts(type,U,P,u);
opts={};
opts.type=type;
opts.epsilon = 0.95;
opts.minwidth = 0.01;
opts.maxrectangle = 50;
opts.e=1000000;
opts.refine = 1; % bounds propogation flag
opts.delta
default.pov
// Persistence Of Vision raytracer version default scene file.
// By Arie Voors
// This image contains the default scene in which the nec2 structure or far-field pattern is placed.
global_setting
flashlight.c
#include
#include
#include
#include
#include
#define FLASHLIGHT "/sys/class/leds/spotlight/brightness"
#define CAMERA_FLASH "/sys/cla
simon_h.m
%
% ***********************************************************************************
% ******* A Flexible New Technique for Camera Calibration *******
% *********************