代码搜索:CSF
找到约 622 项符合「CSF」的源代码
代码结果 622
www.eeworm.com/read/208294/4994381
c rmalloc.c
/*
* rmalloc.c
*/
#include "csf.h"
#include "csfimpl.h"
/* allocate dynamic memory large enough to hold in-file and app cells
* Rmalloc allocates memory to hold nrOfCells
* cells in both the i
www.eeworm.com/read/425998/10295378
cfg skeleton.cfg
#
# cal3d model configuration file
#
# model: skeleton
#
path=data/skeleton/
scale=1.0
skeleton=skeleton.csf
animation=skeleton_idle.caf
animation=skeleton_walk.caf
animation=skeleto
www.eeworm.com/read/208294/4994385
c mperror.c
/*
* mperror.c
*/
#include "csf.h"
#include "csfimpl.h"
static const char *errolist[ERRORNO]={
"No error",
"File could not be opened or does not exist",
"File is not a PCRaster file",
"Wrong C.S.F
www.eeworm.com/read/208294/4994395
c rextend.c
/*
* rextend.c
*/
#include "csf.h"
#include "csfimpl.h"
#include
/* round up and down come up with a number such
* we have rounded to integer multiplication
* anyway this should hold:
P
www.eeworm.com/read/438354/1825642
h mxdefine.h
#ifndef MX_DEFINE_H
#define MX_DEFINE_H
/************************************************************************/
#define HWC_OFFSET 0x1010
#define CSF_OFFSET 0x1200
#define EXE_OFFSET
www.eeworm.com/read/425998/10295422
rbody opfor.rbody
# ReplicantBody v0.1
path "./opfor"
skeleton "Skeleton.CSF"
default_act "ACT_STAND"
scale 1.00
foot_offset 0.15 // Before scaling
// Bones used when calculating character speed
ContactBones
www.eeworm.com/read/208294/4994396
c _gsomece.c
/*
* _gsomece.c
*/
#include "csf.h"
#include "csfimpl.h"
/* read a stream of cells
* RgetSomeCells views a raster as one linear stream of
* cells, with row i+1 placed after row i.
* In this str
www.eeworm.com/read/208294/4994400
c rdup2.c
/*
* rdup2.c
*/
#include "csf.h"
#include "csfimpl.h"
/* create a new map by cloning another one
* Rdup creates a new empty map from the specifications of another map.
* No cell values are cop
www.eeworm.com/read/425998/10295375
cfg paladin.cfg
#
# cal3d model configuration file
#
# model: paladin
#
path=data/paladin/
scale=0.5
skeleton=paladin.csf
animation=paladin_idle.caf
animation=paladin_walk.caf
animation=paladin_jog.
www.eeworm.com/read/208294/4994389
readme
Hi!
For information about how to use the library see csf.pdf which can found
at http://pcraster.geog.uu.nl. More information about PCRaster can be
found at: http://www.pcraster.nl and http://pcraster