📄 opfor.rbody
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# ReplicantBody v0.1
path "./opfor"
skeleton "Skeleton.CSF"
default_act "ACT_STAND"
scale 1.00
foot_offset 0.15 // Before scaling
// Bones used when calculating character speed
ContactBones {
bone_name "Bip02 L Foot"
bone_name "Bip02 R Foot"
}
// Bones from which you can get the direction
DirectionBones {
head_bone "Bip02 Head"
}
Animation {
name "Breath"
filename "Breath.CAF"
act_name "ACT_STAND"
act_weight 1.0
speed 0.0
is_looped 1
}
Animation {
name "Walk"
filename "Walk.CAF"
act_name "ACT_WALK"
act_weight 1.0
speed 2.0
is_looped 1
}
Animation {
name "Run"
filename "Run.CAF"
act_name "ACT_RUN"
act_weight 1.0
speed 4.0
is_looped 1
}
Animation {
name "LowWalk"
filename "LowWalk.CAF"
act_name "ACT_LowWalk"
act_weight 1.0
speed 1.0
is_looped 1
}
Mesh {
name "HEADb"
filename "HEADb.CMF"
is_default 1
}
Mesh {
name "BODYb"
filename "BODYb.CMF"
is_default 1
}
Material {
filename "HEADb.CRF"
}
Material {
filename "BODYb.CRF"
}
MaterialSet {
name "body"
is_default 1
Connection {
thread_id 0
material_id 0
}
Connection {
thread_id 1
material_id 0
}
}
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