代码搜索:Beta值
找到约 10,000 项符合「Beta值」的源代码
代码结果 10,000
www.eeworm.com/read/124283/14581116
c householdercomplex.c
/* linalg/householdercomplex.c
*
* Copyright (C) 2001 Brian Gough
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License
www.eeworm.com/read/224480/14588450
m ex8_22.m
num=1; den=[1,0,0]; G=tf(num,den); nW1=[0.5,2]; dW1=[1,1];
[a,b,c,d]=tf2ss(num,den);
p1=-0.1; a_shift=a-p1*eye(size(a));
S_shift=mksys(a_shift,b,c,d);
beta=100; alpha=1.5; w1c=3; zeta1=0.7; zeta2
www.eeworm.com/read/119169/14837908
hpp sprite_b.hpp
// 光影处理
#if ( _SPRITE_BLIT_BETA_MMX_HEAD == 0 )
int spitch = src->pitch - w*2;
char* sline = src->line[sy] + sx*2;
int dpitch = dest->pitch - w*2;
char* dline = dest->line[y] + x*2;
__asm
www.eeworm.com/read/218764/14907367
bak fixup_internal.c.bak
/*============================================================================
Internal routine for fmm that performs cleanup of remaining row(s)/col(s)
removed to give optimum even-sized matrix for
www.eeworm.com/read/218764/14907379
c fixup_internal.c
/*============================================================================
Internal routine for fmm that performs cleanup of remaining row(s)/col(s)
removed to give optimum even-sized matrix for
www.eeworm.com/read/168123/5448303
hpp sprite_b.hpp
// 光影处理
#if ( _SPRITE_BLIT_BETA_MMX_HEAD == 0 )
int spitch = src->pitch - w*2;
char* sline = src->line[sy] + sx*2;
int dpitch = dest->pitch - w*2;
char* dline = dest->line[y] + x*2;
__asm
www.eeworm.com/read/167728/5454140
c householdercomplex.c
/* linalg/householdercomplex.c
*
* Copyright (C) 2001 Brian Gough
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License
www.eeworm.com/read/200351/15435152
asm clarke.asm
;=====================================================================
; Filename : clarke.asm
; Module Name : CLARKE
; Initialization Routine: CLARKE_INIT
; Description : Converts balanced three
www.eeworm.com/read/106024/15649002
hpp sprite_b.hpp
// 光影处理
#if ( _SPRITE_BLIT_BETA_MMX_HEAD == 0 )
int spitch = src->pitch - w*2;
char* sline = src->line[sy] + sx*2;
int dpitch = dest->pitch - w*2;
char* dline = dest->line[y] + x*2;
__asm
www.eeworm.com/read/102394/15784119
c householdercomplex.c
/* linalg/householdercomplex.c
*
* Copyright (C) 2001 Brian Gough
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License