代码搜索:Behavior

找到约 3,820 项符合「Behavior」的源代码

代码结果 3,820
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vhd gold_code_tb.vhd

LIBRARY ieee; USE ieee.std_logic_1164.ALL; USE ieee.numeric_std.ALL; ENTITY testbench IS generic (width : integer := 1); END testbench; ARCHITECTURE behavior OF testbench IS COMPONENT gold_code
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vhd _primary.vhd

library verilog; use verilog.vl_types.all; entity DFF_Using_Behavior_vlg_sample_tst is port( Ce1 : in vl_logic; Ce2 : in vl_logic; Clr
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c paste2.c

/* Copyright (C) 2000 Free Software Foundation, Inc. */ /* { dg-do run } */ /* { dg-options "-std=c99 -pedantic-errors" } */ /* Test ## behavior and corner cases thoroughly. The macro expander
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c paste2.c

/* Copyright (C) 2000 Free Software Foundation, Inc. */ /* { dg-do run } */ /* { dg-options "-std=c99 -pedantic-errors" } */ /* Test ## behavior and corner cases thoroughly. The macro expander
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tmpl ibmlib.tmpl

XCOMM $XConsortium: ibmLib.tmpl /main/21 1996/12/04 12:21:49 swick $ /* * AIX shared library template */ /* * IBM used an unusual shared object file name in some librares. * Mimic this behavior
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java ground.java

package game; import behavior.*; import mid.WorldCanvas; import tool.*; public class Ground { public static int MaxSpeed=1000; public final static byte active=1
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java collide.java

// Class Collide implements collision-detection behavior // for a Java 3D application. Collide switches scenes // when the armed object collides with another object. package com.deitel.advjhtp1.j
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java grobehavior.java

package behavior; import game.*; public abstract class Grobehavior { protected int type=1; public static Grobehavior CBehavior(Ground gro,int i){ switch(i){ case 0:return null; case 1:r
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java ground.java

package game; import behavior.*; import mid.WorldCanvas; import tool.*; public class Ground { public static int MaxSpeed=1000; public final static byte active=1
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c paste2.c

/* Copyright (C) 2000 Free Software Foundation, Inc. */ /* { dg-do run } */ /* { dg-options "-std=c99 -pedantic-errors" } */ /* Test ## behavior and corner cases thoroughly. The macro expander