代码搜索:Behavior
找到约 3,820 项符合「Behavior」的源代码
代码结果 3,820
www.eeworm.com/read/204325/5032662
java dominanthandbehavior.java
package org.j3de.behavior;
import javax.media.j3d.TransformGroup;
public abstract class DominantHandBehavior extends DeviceBehavior implements FocusAware {
public abstract void setTransformGr
www.eeworm.com/read/348358/3156498
mark readme.mark
The TextField widget is a simple replacement text widget with more
normal behavior (autoscroll, pending delete) than the slightly peculiar
Athena text widget. v1.0 was written by Robert W. McMullen,
www.eeworm.com/read/344414/3210854
js node.js
/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
/**
* The base class for all tree nodes. The node's presentation and behavior in
* response to mouse events is handled in Node subclasses.
www.eeworm.com/read/334861/3361387
cc generategoal.cc
#include "miniwalkbackward.ih"
rf MiniWalkBackward::generateGoal(unsigned step, unsigned slot)
{
rf goal = new Goal();
rf dis = goal->addDisjunct();
rf co
www.eeworm.com/read/334861/3361410
cc strafetoball.cc
#include "strafetoball.ih"
StrafeToBall::StrafeToBall(string const &id, string const &playerClass)
: Behavior("StrafeToBall", id, playerClass)
{
d_tree = new AST::Node(sequenceType);
d_tree->ad
www.eeworm.com/read/334861/3361411
cc update.cc
#include "strafetoball.ih"
void StrafeToBall::update()
{
Behavior::update();
WorldModel& wm = WorldModel::getInstance();
// The ball position.
Vector3D ball = wm.getObjectPosition(Types::BA
www.eeworm.com/read/334861/3361415
cc getcapability.cc
#include "strafetoball.ih"
Behavior::ConfidenceInterval StrafeToBall::getCapability(rf s, rf g)
{
WorldModel& wm = WorldModel::getInstance();
// The ball position.
Vector3D ball =
www.eeworm.com/read/334861/3361428
cc getcapability.cc
#include "kickto.ih"
Behavior::ConfidenceInterval KickTo::getCapability(rf s, rf g)
{
WorldModel& wm = WorldModel::getInstance();
NormalDistribution3D BallInfo = wm.getObjectPosit
www.eeworm.com/read/334861/3361437
cc generategoal.cc
#include "sine.ih"
rf Sine::generateGoal(unsigned step, unsigned slot)
{
WorldModel& wm = WorldModel::getInstance();
// Update all factors
if (s_lastUpdate < wm.getTime())
{
www.eeworm.com/read/334861/3361440
cc update.cc
#include "walkstraightto.ih"
void WalkStraightTo::update()
{
Behavior::update();
if (d_committed)
return;
WorldModel& wm = WorldModel::getInstance();
Vector3D ballPos = wm.get(WorldMo