代码搜索:Behavior

找到约 3,820 项符合「Behavior」的源代码

代码结果 3,820
www.eeworm.com/read/204325/5032662

java dominanthandbehavior.java

package org.j3de.behavior; import javax.media.j3d.TransformGroup; public abstract class DominantHandBehavior extends DeviceBehavior implements FocusAware { public abstract void setTransformGr
www.eeworm.com/read/348358/3156498

mark readme.mark

The TextField widget is a simple replacement text widget with more normal behavior (autoscroll, pending delete) than the slightly peculiar Athena text widget. v1.0 was written by Robert W. McMullen,
www.eeworm.com/read/344414/3210854

js node.js

/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ /** * The base class for all tree nodes. The node's presentation and behavior in * response to mouse events is handled in Node subclasses.
www.eeworm.com/read/334861/3361387

cc generategoal.cc

#include "miniwalkbackward.ih" rf MiniWalkBackward::generateGoal(unsigned step, unsigned slot) { rf goal = new Goal(); rf dis = goal->addDisjunct(); rf co
www.eeworm.com/read/334861/3361410

cc strafetoball.cc

#include "strafetoball.ih" StrafeToBall::StrafeToBall(string const &id, string const &playerClass) : Behavior("StrafeToBall", id, playerClass) { d_tree = new AST::Node(sequenceType); d_tree->ad
www.eeworm.com/read/334861/3361411

cc update.cc

#include "strafetoball.ih" void StrafeToBall::update() { Behavior::update(); WorldModel& wm = WorldModel::getInstance(); // The ball position. Vector3D ball = wm.getObjectPosition(Types::BA
www.eeworm.com/read/334861/3361415

cc getcapability.cc

#include "strafetoball.ih" Behavior::ConfidenceInterval StrafeToBall::getCapability(rf s, rf g) { WorldModel& wm = WorldModel::getInstance(); // The ball position. Vector3D ball =
www.eeworm.com/read/334861/3361428

cc getcapability.cc

#include "kickto.ih" Behavior::ConfidenceInterval KickTo::getCapability(rf s, rf g) { WorldModel& wm = WorldModel::getInstance(); NormalDistribution3D BallInfo = wm.getObjectPosit
www.eeworm.com/read/334861/3361437

cc generategoal.cc

#include "sine.ih" rf Sine::generateGoal(unsigned step, unsigned slot) { WorldModel& wm = WorldModel::getInstance(); // Update all factors if (s_lastUpdate < wm.getTime()) {
www.eeworm.com/read/334861/3361440

cc update.cc

#include "walkstraightto.ih" void WalkStraightTo::update() { Behavior::update(); if (d_committed) return; WorldModel& wm = WorldModel::getInstance(); Vector3D ballPos = wm.get(WorldMo