代码搜索:Behavior
找到约 3,820 项符合「Behavior」的源代码
代码结果 3,820
www.eeworm.com/read/334861/3361480
cc getcurrentstate.cc
#include "getfromside.ih"
rf GetFromSide::getCurrentState()
{
rf state = new State();
rf dis = state->addDisjunct();
rf con = dis->addConjunct();
//
www.eeworm.com/read/334861/3361483
cc getcapability.cc
#include "getfromside.ih"
Behavior::ConfidenceInterval GetFromSide::getCapability(rf s, rf g)
{
WorldModel& wm = WorldModel::getInstance();
return wm.onMySide() ||
(wm.getGy
www.eeworm.com/read/334861/3361494
cc getcurrentstate.cc
#include "goodposition.ih"
rf GoodPosition::getCurrentState()
{
rf state = new State();
rf dis = state->addDisjunct();
rf con = dis->addConjunct();
/
www.eeworm.com/read/334861/3361514
cc getcurrentstate.cc
#include "goodpositionangle.ih"
rf GoodPositionAngle::getCurrentState()
{
rf state = new State();
rf dis = state->addDisjunct();
rf con = dis->addConjun
www.eeworm.com/read/334861/3361515
cc generategoal.cc
#include "goodpositionangle.ih"
rf GoodPositionAngle::generateGoal(unsigned step, unsigned slot)
{
rf goal = new Goal();
rf dis = goal->addDisjunct();
rf
www.eeworm.com/read/334861/3361524
cc getupfromback.cc
#include "getupfromback.ih"
GetUpFromBack::GetUpFromBack(string const &id, string const &playerClass)
: Behavior("GetUpFromBack", id, playerClass)
{
d_tree = new AST::Node(sequenceType);
d_tree
www.eeworm.com/read/334861/3361525
cc update.cc
#include "getupfromback.ih"
void GetUpFromBack::update()
{
Behavior::update();
WorldModel& wm = WorldModel::getInstance();
d_committed = d_committed || (!wm.onMyFeet() && !wm.onMyBelly());
}
www.eeworm.com/read/334861/3361526
cc getcurrentstate.cc
#include "getupfromback.ih"
rf GetUpFromBack::getCurrentState()
{
rf state = new State();
rf dis = state->addDisjunct();
rf con = dis->addConjunct();
www.eeworm.com/read/334861/3361533
cc getcurrentstate.cc
#include "keepergetup.ih"
rf KeeperGetUp::getCurrentState()
{
rf state = new State();
rf dis = state->addDisjunct();
rf con = dis->addConjunct();
//
www.eeworm.com/read/334861/3361545
cc generategoal.cc
#include "movejointto.ih"
rf MoveJointTo::generateGoal(unsigned step, unsigned slot)
{
WorldModel& wm = WorldModel::getInstance();
// Get our own goal.
rf angleNo