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sdl_audio.h

/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser Genera

sh_audio.cpp

// SH_Audio.cpp: implementation of the SH_Audio class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "SH_Audio.h" #ifdef _DEBUG #unde

sh_audio.h

// SH_Audio.h: interface for the SH_Audio class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SH_AUDIO_H__B9396BFC_0195_4AAB_98F4_6459A593B290__INCLU

headset_audio.h

/**************************************************************************** Copyright (C) Cambridge Silicon Radio Ltd. 2004-2006 Part of BlueLab 3.6.2-release FILE NAME headset_audio.h

headset_audio.c

/**************************************************************************** Copyright (C) Cambridge Silicon Radio Ltd. 2005-2006 Part of BlueLab 3.6.2-release FILE NAME headset_audio.c DESCRIP

audio_codec.mak

# Generated by the VisualDSP++ IDDE # Note: Any changes made to this Makefile will be lost the next time the # matching project file is loaded into the IDDE. If you wish to preserve # changes,

sdl_audio.h

/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser Genera