📄 sh_audio.h
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// SH_Audio.h: interface for the SH_Audio class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SH_AUDIO_H__B9396BFC_0195_4AAB_98F4_6459A593B290__INCLUDED_)
#define AFX_SH_AUDIO_H__B9396BFC_0195_4AAB_98F4_6459A593B290__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SH_Object.h"
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib")
class AFX_EXT_CLASS SH_Audio : public SH_Object
{
public:
SH_Audio();
virtual ~SH_Audio();
BOOL Play(LPCTSTR lpszAudio);
BOOL Pause();
BOOL Resume();
BOOL Stop();
DWORD GetInfo(DWORD dwItem);
MCIDEVICEID GetDevice() const;
MCIERROR GetError() const;
DWORD GetTo() const;
DWORD GetFrom() const;
DWORD GetLength() const;
DWORD GetState() const;
DWORD GetTimerTick() const;
HWND GetHwnd() const;
protected:
enum {SH_AUDIO_FREE,SH_AUDIO_PLAY,SH_AUDIO_PAUSE};
private:
MCIDEVICEID m_mciDevice;
MCIERROR m_mciError;
DWORD m_mciTo;
DWORD m_mciFrom;
DWORD m_mciLength;
DWORD m_mciState;
DWORD m_mciTimerTick;
HWND m_hWnd;
};
#endif // !defined(AFX_SH_AUDIO_H__B9396BFC_0195_4AAB_98F4_6459A593B290__INCLUDED_)
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