代码搜索:Animation

找到约 4,070 项符合「Animation」的源代码

代码结果 4,070
www.eeworm.com/read/258350/4354920

ini rock3.ini

Cyclic_Animation=On Width=20 Height=20 Final_frame=32 ;; NR_ROTS Antialias=On Output_Alpha=On Output_to_File=On Output_File_Type=n Input_File_Name=rock3.pov
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ini rock1.ini

Cyclic_Animation=On Width=48 Height=48 Final_frame=32 ;; NR_ROTS Antialias=On Output_Alpha=On Output_to_File=On Output_File_Type=n Input_File_Name=rock1.pov
www.eeworm.com/read/162509/5547565

cpp selectchr.cpp

#include "stdafx.h" #define CHR_ANI_COUNT 21 #define ANIMATION_TICK 200 #define BLEND_TICK 50 CSelectChr::CSelectChr() { m_nRenderState = 0; m_nAnimationCount = 0; m_nRoll = 0;
www.eeworm.com/read/155175/5628709

java spacepainter.java

package com.croftsoft.core.animation.painter; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.R
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java colorpainter.java

package com.croftsoft.core.animation.painter; import java.awt.Color; import java.awt.Graphics2D; import java.awt.Shape; import java.io.Serializable; import javax.swing.J
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html mst.html

MST Animation MST Test Demonstration
www.eeworm.com/read/268861/11117425

cpp selectchr.cpp

#include "stdafx.h" #define CHR_ANI_COUNT 21 #define ANIMATION_TICK 200 #define BLEND_TICK 50 CSelectChr::CSelectChr() { m_nRenderState = 0; m_nAnimationCount = 0; m_nRoll = 0;
www.eeworm.com/read/110823/15524397

cpp selectchr.cpp

#include "stdafx.h" #define CHR_ANI_COUNT 21 #define ANIMATION_TICK 200 #define BLEND_TICK 50 CSelectChr::CSelectChr() { m_nRenderState = 0; m_nAnimationCount = 0; m_nRoll = 0;
www.eeworm.com/read/109948/15544820

cpp selectchr.cpp

#include "stdafx.h" #define CHR_ANI_COUNT 21 #define ANIMATION_TICK 200 #define BLEND_TICK 50 CSelectChr::CSelectChr() { m_nRenderState = 0; m_nAnimationCount = 0; m_nRoll = 0;
www.eeworm.com/read/109074/15564841

cpp selectchr.cpp

#include "stdafx.h" #define CHR_ANI_COUNT 21 #define ANIMATION_TICK 200 #define BLEND_TICK 50 CSelectChr::CSelectChr() { m_nRenderState = 0; m_nAnimationCount = 0; m_nRoll = 0;