代码搜索:Animation
找到约 4,070 项符合「Animation」的源代码
代码结果 4,070
www.eeworm.com/read/258350/4354920
ini rock3.ini
Cyclic_Animation=On
Width=20
Height=20
Final_frame=32 ;; NR_ROTS
Antialias=On
Output_Alpha=On
Output_to_File=On
Output_File_Type=n
Input_File_Name=rock3.pov
www.eeworm.com/read/258350/4354922
ini rock1.ini
Cyclic_Animation=On
Width=48
Height=48
Final_frame=32 ;; NR_ROTS
Antialias=On
Output_Alpha=On
Output_to_File=On
Output_File_Type=n
Input_File_Name=rock1.pov
www.eeworm.com/read/162509/5547565
cpp selectchr.cpp
#include "stdafx.h"
#define CHR_ANI_COUNT 21
#define ANIMATION_TICK 200
#define BLEND_TICK 50
CSelectChr::CSelectChr()
{
m_nRenderState = 0;
m_nAnimationCount = 0;
m_nRoll = 0;
www.eeworm.com/read/155175/5628709
java spacepainter.java
package com.croftsoft.core.animation.painter;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.R
www.eeworm.com/read/155175/5628710
java colorpainter.java
package com.croftsoft.core.animation.painter;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.io.Serializable;
import javax.swing.J
www.eeworm.com/read/268861/11117425
cpp selectchr.cpp
#include "stdafx.h"
#define CHR_ANI_COUNT 21
#define ANIMATION_TICK 200
#define BLEND_TICK 50
CSelectChr::CSelectChr()
{
m_nRenderState = 0;
m_nAnimationCount = 0;
m_nRoll = 0;
www.eeworm.com/read/110823/15524397
cpp selectchr.cpp
#include "stdafx.h"
#define CHR_ANI_COUNT 21
#define ANIMATION_TICK 200
#define BLEND_TICK 50
CSelectChr::CSelectChr()
{
m_nRenderState = 0;
m_nAnimationCount = 0;
m_nRoll = 0;
www.eeworm.com/read/109948/15544820
cpp selectchr.cpp
#include "stdafx.h"
#define CHR_ANI_COUNT 21
#define ANIMATION_TICK 200
#define BLEND_TICK 50
CSelectChr::CSelectChr()
{
m_nRenderState = 0;
m_nAnimationCount = 0;
m_nRoll = 0;
www.eeworm.com/read/109074/15564841
cpp selectchr.cpp
#include "stdafx.h"
#define CHR_ANI_COUNT 21
#define ANIMATION_TICK 200
#define BLEND_TICK 50
CSelectChr::CSelectChr()
{
m_nRenderState = 0;
m_nAnimationCount = 0;
m_nRoll = 0;