代码搜索:Animation

找到约 4,070 项符合「Animation」的源代码

代码结果 4,070
www.eeworm.com/read/407980/11406824

java functionblock.java

// FunctionBlock.java // Function block for block diagram animation // import java.awt.*; import java.util.*; public class FunctionBlock extends LabelledBox // implements DrawingObj {
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h transitionviewcontroller.h

/* File: TransitionViewController.h Abstract: The view controller for showing flip animation with UIViews. Version: 1.7 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
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pas unit1.pas

{: This sample demonstrates use of the TAVIRecorder to create an AVI file. The animation is taken from the "Hierarchy" sample, all the recording takes place in Button1Click. Be a
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pas unit2.pas

{: Properties dialog for the GLScene screensaver sample. Here is some basic interface and animation stuff showcased in other GLScene samples. The selection/hot mechanism is a little different
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cs agentplayer.cs

using System; using System.Collections; using System.Drawing; namespace YariSoft.Utils { [Serializable] public struct AgentOperation { public enum OperationTypeEnum { Animation, Speak,
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java functionblock.java

// FunctionBlock.java // Function block for block diagram animation // import java.awt.*; import java.util.*; public class FunctionBlock extends LabelledBox // implements DrawingObj {
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java functionblock.java

// FunctionBlock.java // Function block for block diagram animation // import java.awt.*; import java.util.*; public class FunctionBlock extends LabelledBox // implements DrawingObj {
www.eeworm.com/read/209907/15211889

java graphlayoutmanager.java

package animation.layout; import java.util.Dictionary; import java.awt.Dimension; /** GraphLayoutManager describes the minimum interface and common constructor for a layout manager that take
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svn-base animationevent.as.svn-base

package org.papervision3d.events { import flash.events.Event; /** * The AnimationEvent class represents events that are dispatched by the animation engine. */ public class AnimationEvent
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as animationevent.as

package org.papervision3d.events { import flash.events.Event; /** * The AnimationEvent class represents events that are dispatched by the animation engine. */ public class AnimationEvent