📄 animationevent.as.svn-base
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package org.papervision3d.events
{
import flash.events.Event;
/**
* The AnimationEvent class represents events that are dispatched by the animation engine.
*/
public class AnimationEvent extends Event
{
public static const ANIMATION_COMPLETE :String = "animationComplete";
public static const ANIMATION_ERROR :String = "animationError";
public static const ANIMATION_NEXT_FRAME :String = "animationNextFrame";
public var currentFrame:uint;
public var totalFrames:uint;
public var message:String = "";
public var dataObj:Object = null;
public function AnimationEvent( type:String, currentFrame:uint, totalFrames:uint, message:String="", dataObj:Object = null, bubbles:Boolean=false, cancelable:Boolean=false)
{
super( type, bubbles, cancelable );
this.currentFrame = currentFrame;
this.totalFrames = totalFrames;
this.message = message;
this.dataObj = dataObj;
}
override public function clone():Event
{
return new AnimationEvent(type, currentFrame, totalFrames, message, dataObj, bubbles, cancelable);
}
}
}
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