代码搜索:ASE

找到约 723 项符合「ASE」的源代码

代码结果 723
www.eeworm.com/read/355021/3066693

svn-base ase.as.svn-base

/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA
www.eeworm.com/read/135238/13948999

m d_ase.m

%自适应谱增强滤波 %输入:残差信号、LPC系数 %输出:处理过的信号 function [f,state_ase,state_tilt]=d_ase(e,lpcs,G,Gn,u,T,state_ase,state_tilt) %计算自适应谱增强滤波器的系数 ppp=(G-Gn-12)/18; %probability p if ppp
www.eeworm.com/read/100404/15874583

ase win32.ase

; ; Define the external functions we will be linking to ; extrn BeginPaint:PROC extrn CreateBrushIndirect : PROC extrn CreatePen : PROC extrn CreateWindowExA:PROC extrn DefWindowProcA
www.eeworm.com/read/282090/9120370

h aselib.h

#include "cmdlib.h" #include "mathlib.h" #include "polyset.h" void ASE_Load( const char *filename, qboolean verbose, qboolean meshanims ); int ASE_GetNumSurfaces( void ); polyset_t *ASE_Ge
www.eeworm.com/read/282090/9121024

h aselib.h

#include "cmdlib.h" #include "mathlib.h" #include "polyset.h" void ASE_Load( const char *filename, qboolean verbose, qboolean meshanims ); int ASE_GetNumSurfaces( void ); polyset_t *ASE_Ge
www.eeworm.com/read/282090/9121094

h aselib.h

#include "cmdlib.h" #include "mathlib.h" #include "polyset.h" void ASE_Load( const char *filename, qboolean verbose, qboolean meshanims ); int ASE_GetNumSurfaces( void ); polyset_t *ASE_Ge
www.eeworm.com/read/162614/5527812

c i.c

ase (p) short *p; { int a; a = *p; *p = a + 1; }
www.eeworm.com/read/282090/9120311

c aselib.c

#include "aselib.h" #include #include #include #define MAX_ASE_MATERIALS 32 #define MAX_ASE_OBJECTS 64 #define MAX_ASE_ANIMATIONS 32 #define MAX_ASE
www.eeworm.com/read/282090/9120987

c aselib.c

#include "aselib.h" #include #include #include #define MAX_ASE_MATERIALS 32 #define MAX_ASE_OBJECTS 64 #define MAX_ASE_ANIMATIONS 32 #define MAX_ASE
www.eeworm.com/read/282090/9121046

c aselib.c

#include "aselib.h" #include #include #include #define MAX_ASE_MATERIALS 32 #define MAX_ASE_OBJECTS 64 #define MAX_ASE_ANIMATIONS 32 #define MAX_ASE