aselib.c
来自「quake3工具源码。包括生成bsp文件」· C语言 代码 · 共 913 行 · 第 1/2 页
C
913 行
#include "aselib.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#define MAX_ASE_MATERIALS 32
#define MAX_ASE_OBJECTS 64
#define MAX_ASE_ANIMATIONS 32
#define MAX_ASE_ANIMATION_FRAMES 512
#define VERBOSE( x ) { if ( ase.verbose ) { printf x ; } }
typedef struct
{
float x, y, z;
float nx, ny, nz;
float s, t;
} aseVertex_t;
typedef struct
{
float s, t;
} aseTVertex_t;
typedef int aseFace_t[3];
typedef struct
{
int numFaces;
int numVertexes;
int numTVertexes;
int timeValue;
aseVertex_t *vertexes;
aseTVertex_t *tvertexes;
aseFace_t *faces, *tfaces;
int currentFace, currentVertex;
} aseMesh_t;
typedef struct
{
int numFrames;
aseMesh_t frames[MAX_ASE_ANIMATION_FRAMES];
int currentFrame;
} aseMeshAnimation_t;
typedef struct
{
char name[128];
} aseMaterial_t;
/*
** contains the animate sequence of a single surface
** using a single material
*/
typedef struct
{
char name[128];
int materialRef;
int numAnimations;
aseMeshAnimation_t anim;
} aseGeomObject_t;
typedef struct
{
int numMaterials;
aseMaterial_t materials[MAX_ASE_MATERIALS];
aseGeomObject_t objects[MAX_ASE_OBJECTS];
char *buffer;
char *curpos;
int len;
int currentObject;
qboolean verbose;
qboolean grabAnims;
} ase_t;
static char s_token[1024];
static ase_t ase;
static void ASE_Process( void );
static void ASE_FreeGeomObject( int ndx );
/*
** ASE_Load
*/
void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims )
{
FILE *fp = fopen( filename, "rb" );
if ( !fp )
Error( "File not found '%s'", filename );
memset( &ase, 0, sizeof( ase ) );
ase.verbose = verbose;
ase.grabAnims = grabAnims;
ase.len = Q_filelength( fp );
ase.curpos = ase.buffer = malloc( ase.len );
printf( "Processing '%s'\n", filename );
if ( fread( ase.buffer, ase.len, 1, fp ) != 1 )
{
fclose( fp );
Error( "fread() != -1 for '%s'", filename );
}
fclose( fp );
ASE_Process();
}
/*
** ASE_Free
*/
void ASE_Free( void )
{
int i;
for ( i = 0; i < ase.currentObject; i++ )
{
ASE_FreeGeomObject( i );
}
}
/*
** ASE_GetNumSurfaces
*/
int ASE_GetNumSurfaces( void )
{
return ase.currentObject;
}
/*
** ASE_GetSurfaceName
*/
const char *ASE_GetSurfaceName( int which )
{
aseGeomObject_t *pObject = &ase.objects[which];
if ( !pObject->anim.numFrames )
return 0;
return pObject->name;
}
/*
** ASE_GetSurfaceAnimation
**
** Returns an animation (sequence of polysets)
*/
polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameStart, int skipFrameEnd, int maxFrames )
{
aseGeomObject_t *pObject = &ase.objects[which];
polyset_t *psets;
int numFramesInAnimation;
int numFramesToKeep;
int i, f;
if ( !pObject->anim.numFrames )
return 0;
if ( pObject->anim.numFrames > maxFrames && maxFrames != -1 )
{
numFramesInAnimation = maxFrames;
}
else
{
numFramesInAnimation = pObject->anim.numFrames;
if ( maxFrames != -1 )
printf( "WARNING: ASE_GetSurfaceAnimation maxFrames > numFramesInAnimation\n" );
}
if ( skipFrameEnd != -1 )
numFramesToKeep = numFramesInAnimation - ( skipFrameEnd - skipFrameStart + 1 );
else
numFramesToKeep = numFramesInAnimation;
*pNumFrames = numFramesToKeep;
psets = calloc( sizeof( polyset_t ) * numFramesToKeep, 1 );
for ( f = 0, i = 0; i < numFramesInAnimation; i++ )
{
int t;
aseMesh_t *pMesh = &pObject->anim.frames[i];
if ( skipFrameStart != -1 )
{
if ( i >= skipFrameStart && i <= skipFrameEnd )
continue;
}
strcpy( psets[f].name, pObject->name );
strcpy( psets[f].materialname, ase.materials[pObject->materialRef].name );
psets[f].triangles = calloc( sizeof( triangle_t ) * pObject->anim.frames[i].numFaces, 1 );
psets[f].numtriangles = pObject->anim.frames[i].numFaces;
for ( t = 0; t < pObject->anim.frames[i].numFaces; t++ )
{
int k;
for ( k = 0; k < 3; k++ )
{
psets[f].triangles[t].verts[k][0] = pMesh->vertexes[pMesh->faces[t][k]].x;
psets[f].triangles[t].verts[k][1] = pMesh->vertexes[pMesh->faces[t][k]].y;
psets[f].triangles[t].verts[k][2] = pMesh->vertexes[pMesh->faces[t][k]].z;
if ( pMesh->tvertexes && pMesh->tfaces )
{
psets[f].triangles[t].texcoords[k][0] = pMesh->tvertexes[pMesh->tfaces[t][k]].s;
psets[f].triangles[t].texcoords[k][1] = pMesh->tvertexes[pMesh->tfaces[t][k]].t;
}
}
}
f++;
}
return psets;
}
static void ASE_FreeGeomObject( int ndx )
{
aseGeomObject_t *pObject;
int i;
pObject = &ase.objects[ndx];
for ( i = 0; i < pObject->anim.numFrames; i++ )
{
if ( pObject->anim.frames[i].vertexes )
{
free( pObject->anim.frames[i].vertexes );
}
if ( pObject->anim.frames[i].tvertexes )
{
free( pObject->anim.frames[i].tvertexes );
}
if ( pObject->anim.frames[i].faces )
{
free( pObject->anim.frames[i].faces );
}
if ( pObject->anim.frames[i].tfaces )
{
free( pObject->anim.frames[i].tfaces );
}
}
memset( pObject, 0, sizeof( *pObject ) );
}
static aseMesh_t *ASE_GetCurrentMesh( void )
{
aseGeomObject_t *pObject;
if ( ase.currentObject >= MAX_ASE_OBJECTS )
{
Error( "Too many GEOMOBJECTs" );
return 0; // never called
}
pObject = &ase.objects[ase.currentObject];
if ( pObject->anim.currentFrame >= MAX_ASE_ANIMATION_FRAMES )
{
Error( "Too many MESHes" );
return 0;
}
return &pObject->anim.frames[pObject->anim.currentFrame];
}
static int CharIsTokenDelimiter( int ch )
{
if ( ch <= 32 )
return 1;
return 0;
}
static int ASE_GetToken( qboolean restOfLine )
{
int i = 0;
if ( ase.buffer == 0 )
return 0;
if ( ( ase.curpos - ase.buffer ) == ase.len )
return 0;
// skip over crap
while ( ( ( ase.curpos - ase.buffer ) < ase.len ) &&
( *ase.curpos <= 32 ) )
{
ase.curpos++;
}
while ( ( ase.curpos - ase.buffer ) < ase.len )
{
s_token[i] = *ase.curpos;
ase.curpos++;
i++;
if ( ( CharIsTokenDelimiter( s_token[i-1] ) && !restOfLine ) ||
( ( s_token[i-1] == '\n' ) || ( s_token[i-1] == '\r' ) ) )
{
s_token[i-1] = 0;
break;
}
}
s_token[i] = 0;
return 1;
}
static void ASE_ParseBracedBlock( void (*parser)( const char *token ) )
{
int indent = 0;
while ( ASE_GetToken( qfalse ) )
{
if ( !strcmp( s_token, "{" ) )
{
indent++;
}
else if ( !strcmp( s_token, "}" ) )
{
--indent;
if ( indent == 0 )
break;
else if ( indent < 0 )
Error( "Unexpected '}'" );
}
else
{
if ( parser )
parser( s_token );
}
}
}
static void ASE_SkipEnclosingBraces( void )
{
int indent = 0;
while ( ASE_GetToken( qfalse ) )
{
if ( !strcmp( s_token, "{" ) )
{
indent++;
}
else if ( !strcmp( s_token, "}" ) )
{
indent--;
if ( indent == 0 )
break;
else if ( indent < 0 )
Error( "Unexpected '}'" );
}
}
}
static void ASE_SkipRestOfLine( void )
{
ASE_GetToken( qtrue );
}
static void ASE_KeyMAP_DIFFUSE( const char *token )
{
char buffer[1024], buff1[1024], buff2[1024];
char *buf1, *buf2;
int i = 0, count;
if ( !strcmp( token, "*BITMAP" ) )
{
ASE_GetToken( qfalse );
strcpy( buffer, s_token + 1 );
if ( strchr( buffer, '"' ) )
*strchr( buffer, '"' ) = 0;
while ( buffer[i] )
{
if ( buffer[i] == '\\' )
buffer[i] = '/';
i++;
}
buf1 = buffer;
buf2 = gamedir;
// need to compare win32 volumes to potential unix junk
//
if ( (gamedir[1] == ':' && (buffer[0] == '/' && buffer[1] == '/')) ||
(buffer[1] == ':' && (gamedir[0] == '/' && gamedir[1] == '/')) ) {
if (buffer[1] == ':') {
buf1 = buffer + 2;
buf2 = gamedir + 2;
} else {
buf1 = gamedir + 2;
buf2 = buffer +2;
}
count = 0;
while (*buf2 && count < 2) {
if (*buf2 == '/') {
count++;
}
buf2++;
}
}
strcpy(buff1, buf1);
strlwr(buff1);
strcpy(buff2, buf2);
strlwr(buff2);
if ( strstr( buff2, buff1 + 2 ) )
{
strcpy( ase.materials[ase.numMaterials].name, strstr( buff2, buff1 + 2 ) + strlen( buff1 ) - 2 );
}
else
{
sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", buffer );
printf( "WARNING: illegal material name '%s'\n", buffer );
}
}
else
{
}
}
static void ASE_KeyMATERIAL( const char *token )
{
if ( !strcmp( token, "*MAP_DIFFUSE" ) )
{
ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE );
}
else
{
}
}
static void ASE_KeyMATERIAL_LIST( const char *token )
{
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